Blade & Bedlam

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Plays
9,437
Ratings
116
Favorites
43
Published
May 19, 2025

Description

A top-down, physics-based, medieval melee fighter!

Buy items to upgrade your knight and survive the waves of chaos.
Look for special items to assist in smiting your foes.
Take on the ultimate challenge and defeat all the bosses.

By @dpolk 🤺 and @jayv0 ⚔️

Controls

Touchscreen controls can be toggled in the pause menu

Use the Mouse to swing your weapon
W A S D or arrows to move your character
Right click or press Shift to dodge roll
Left click to fire special weapons

May 23, 2025

Thanks for all the continued feedback, please keep it coming! It sounds like I overtuned the difficulty last patch, this one will make things a bit easier and fix some bugs Specific changes: Added knockback stat and items Buffed damage items by ~75% to compensate for enemy HP scaling Buffed HP upgrades by ~75% The shop won't give you special items that you can't afford anymore Booming Bargain and Bomb sword bombs won't damage the player Special items scale with player damage; including arrows, knives, burn, and bomb damage Bow Sword/Bomb Sword/Flail now properly apply size upgrades, flail will gain extra links with increased size Removed swing speed upgrades, they were messing with the combat physics too much. Replaced their HUD space with weapon size Fixed roll cooldown in HUD

May 21, 2025

Thank you all for the awesome feedback! It sounds like the consensus is that the game was too easy, and the scaling for the endless mode was all out of wack! This is just a quick patch with balance changes, no new content. All items now scale linearly instead of multiplicatively Armor items have been changed to max health increases, you could become nearly invincible before Enemy/boss health now scales with waves Player started with ~30% damage reduction before, this has been removed Added a few harder waves past wave 20 Every 10 waves, starting at wave 20, players must fight 1 more group of enemies per wave
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