Bird Bouncer
Bounce off 20 birds in one run.
Hardness: Medium
Shop-a-holic
Buy every upgrade from the shop.
Hardness: Medium
Sushi Master
Get 10,000m on Sashimi Gardens endless mode.
Get 10,000m on Akami Beach endless mode.
Get 10,000m on Tokyo endless mode.
Reach max size then dont get hurt for 120 seconds.
Don't hit the ground for 120 seconds.
Hardness: Hard
Staying in the air is just impossible. The one who implemented it thought "this is the same type of game as Burrito Bison, so just apply the same quests here", but here are almost no bonuses, no overcharging speed, no automatic carried away etc.
Stage 1 just takes time, and probably gains the max size ach too along the way.
If not, Stage 2 will definitely give you that as there the spikes are very rare. The problem with Stage 2 (Beach) is, that there are low amount of sushi, and a lot of tall-objects.
There is a serious BUG issue though: many times if you hit an object, you instant-loose. No idea why. This effect is independent from both vertical and horizontal speed.
Why is the last quest five quests in one instead if five separate quests?
Especially as the quest is currently redundant.
IF it'd be possible to stay in air for 120 seconds (as it is not), that's also mean you are unharmed for 120 seconds, as the only thing that can hurt you in the air is a helicopter, and that means instant contact with the ground (it kicks you down very fast, and you loose all your height both in terms of height and vertical speed).
You need to do don't hit the ground in Sashimi Gardens. It's easier. I've managed ~90 seconds real time, so that's probably ~50-60 in-game depending on how slow the game was actually running.
There's plenty of sushi an the sushi bonuses are really helpful for staying off the ground. Two of them help you charge faster and the other gives you more air time. You just need to make sure you've got at least one charge at all times.
Only buff-sushis are in Stage 2 (beach), and not enywhere else, and they do NOT help to stay in the air longer.
the fastening sushi just makes the screen scroll faster, but you are in the air for the same amount of time. And here is nothing to control the character with, unlike in Burrito Bison.
the "more air" is the "lower gravity" shushi, and that helps not at all, as it takes away a lot of velocity for the extra 05 second it goves. When it comes to 120 second goal, that is not real help.
Neither sushi is anywhere outside the Beach area.
Also, neither sushi is frequent, and the quest counts realtime seconds, not some hidden ingame second (based ion the do not get hurt part).
And again: as nothing can hit you in the air, the fly 120 second makes the do not get hurt parts are redundant.
Lastly, it does not help that regularly for 2-3 screens there is nothing on the map. Neither birds, nor helpful bouncers, neither harming devices.
Not to mention there is the "sushi meter is not filling" bug, the "you die by touching this object" bug, and the "you don't get the desired fastening effect from the pond" bug (pond/fountain supposedly reduces size, but makes you faster, but sometimes they slows instead of fasten).
The last quest makes anyone hate the game. I mean, the "don't touch the ground for 120 seconds" part, is impossible to achieve. It doesn't matter what you do, you can't control that one. You just have to be VERY lucky...
I completed the 10.000m parts, so I've been playing for HOURS to do that, and I always hit the ground... it doesn't make sense...
Also, doing the 10.000m part is BOOOORING, because it takes hours and it's not funny nor challenging.
The 10k ones take about 2 hours(?) to complete. I wouldn't mind if the game moved two or three times faster. 6 hours of sitting through a slow-moving cat hardly seems to be worth it, and if you fail part way through, that's even more time.
I have no issue with some quests being extremely hard. I would not have an issue with this one either if the game mechanics always worked, but, sadly, they don't.
All too often, he'll get stuck on a puddle as though it were a large obstacle, meaning that he gets wedged up against an invisible wall before he can even reach it. Worse still, it usually happens some time after the super friend has been activated by either a trampoline object or a low-lying hurricane powerup. There is no way to exctricate him, as it counts as an immediate loss, preventing the use of any remaining bounces.