This is an alternate Psychological build for sonny 2. Based on the last Psychological build. This is an explained build of the Psychological class. Here is the build: Ability pool: 1.shock therapy 2.shock therapy 3.shock therapy 4.Electric storm 5.Traumatize 6.Free Will 7.Wraith Form 8.Retrograde
1.Shock therapy: A very powerful Electric attack.Good idea to max this out. It will damage the enemy greatly. It is a good idea to have three copies to repeatedly damage the target.Depending on the level you have the attack at it will shock the target for ____%. Very important to have in your ability pool.
2.Electric Storm: A good idea to have. A good idea to max this out. It is a powerful attack and will increase your focus 20 points every turn if maxed out for 3 turns. It is great in the long run and really helpful if your about to use shock therapy. You focus won't be drown out.
3.Traumatize: Not very good for offense but very good for defense if your in a tight spot for health. It will put the target into a coma for two turns and will give you a chance to increase your health. You may not get a lot of health increased but it will get you out of that tight spot.
4.Free Will: A must have defensive attack that will shield you against a certain percentage of your instinct depending on what level the attack is at. It will have this effect on you or a teammate. A good defense If if you or a teammates health is slipping. It also regenerates a certain amount of you instinct depending on its level. This effect will last 6 turns
5.Wraith Form: This is a good offense and defense.It will transform you into a wraith. This will give you 50 focus for transforming and will increase your speed by 400%. It will also increase your damage by 20%. This effect will last 6 turns. An added bonus is that it cots no focus.
6.Retrograde: This is mainly a defensive attack but can also be used as an offensive attack . It used as defense because when you use it, it will swap healing with damage and damage with healing. Its a good idea to turn your teammates into relentless so they don't accidentally damage you. Its a good idea to use this move when you are weak. The enemies will attack yo and instead of damaging you they will heal you. To use this attack as an offense the enemy has to be healing himself. So the next turn he will damage himself. The attack lasts for two turns.
7.Tenacity: This is a passive combat effect. It increases your health and physical defense by a certain percent depending on the level. This is helpful for anyone who has trouble staying alive.You have to waste 3 ability points to get it but it is worth it.
8.Charged Blood: This is a passive combat effect. It increases your lightning piercing by a certain amount of percent depending on its level.
That was all the things i recommend that you have. Now here are somthings i recommend you don't get.
BAD IDEAS:
1.Shock coma: This attack will put your victim into a coma lasting for two turns. It puts your target into a coma. But while its in a coma its regenerating health and gaining focus. However there a some combos that make this attack useful.
2.Overdrive: This is a passive combat effect. It will damage you 10 percent every turn. This defeats the purpose of trying to stay alive. It has other effects but there not all to great. Not worht giving up 10% health every turn.
Good combos:
1. Wipe em' out: Electric storm, shock therapy x3
2. Coma death: shock comax2,high voltage, retrograde
well I hope you find this information helpful. if you have any more questions just ask me .
ive got a build that seems to do okay on lower levels but hasnt been working on the later parts of the game
psyco form wraith form epiphany dark infusion terrify corruption high voltage
the way you use it is terrify-to heal the damage from the passive epiphany- to set up for corruption/damage psyco form-to increase damage and healing corruption-alot of damage/epiphany is a shadow ability that ___________cant be dispelled, use till psyco runs out wraith form- 50 focus+damage high voltage-damage every other turn _____________alternate with another damaging ability
[b][i]EVERYBODY LISTEN TO THIS!!! IF YOU HAVE NIGHTMARE MAXED OUT AND THEN YOU HAVE 3 SHOCK THERAPYS, MAX OUT EACH!! USE NIGHTMARE, THEN DISPELL THE NIGHTMARE'S OVER STUFF WITH SHOCK THERAPY!! WORKS LIKE A CHARM AND GARUNTEED TO GET AT LEAST 800 DAMAGE IN 2 TURNS!!!
My build is somewhat a piece of work but its effective. The wheel is 3x shock therapy, 1x terrify, epiphany, and electrical storm, and 2x free will. Also charged blood.
You need to keep the shaudenfraude (for overdrive) and electrical storm buffs active and use epiphany when you can. Epiphany is really strong and underestimated. It deals over 8000 for me. It takes time, but only uses 1 turn to cast and has no bad side. Free will is a good healer once you get overdrive to keep teammates alive. The shield is useful too.
Epiphany, insecurity, dark echos, psychopath form, shock coma, retrograde, nightmare, one of each.
Start off with psychopath form on self, then epiphany, insecurity/dark echos, the one you didn't do, and then keep debuffing. When psychopath form runs out, free will self, when someone is dieing, retrograde+nightmare, when you need focus, shock coma self. At level 3 it stuns for FOUR turns...which is a lot...on enemies...and regens a total of 80 focus which is useful, with retrograde it's 24% of their health damaged.
My build is a bit wierd, but most of the time it works. Here it is: Dark Infusion Psychopath Form Corruption Epiphany Shock Therapy Electrical Storm Nightmare *Sorry forgot how its called* It increases the next damage-over-time by (I think)400%, and healing by 200%. Something like that, its a high level ability, on the bottom part of the ability tree. Sorry lol