thats a good idea i never thought of that ill try it. nice thread too thingthing. can u plz make some classes for newbies or prestige people??
Same here. I'm going to try that out ASAP. Thanks st3alth95!
As for some new classes, if your talking about people at lvl 4 who have just unloced custom classes I have I few. I jusst went through prestige again 3 days ago, so I'll just read off my classes to you.
Sniper
Primary: M40
Attachment: none
Pistol: USP .45
Attachment: scilencer
Special Grenade: Stun
Perk 1: Special Grenades x3
Perk 2: Stopping Power
Perk 3: Deep Impact/Extreme Conditioning
*Special Grenades is great because 3x stuns come in handy when you need to clear out a room.
*Stopping Power is a must-have becuase you will usually drop your opponet with one shot.
*Deep Impact is good in case you criticaly wound or put someone in last stand and they are behind someone. Deep Impact basically makes your bullets tear through any surface including concreate like its paper. Extreme Conditioning is a good alternative for Deep Impact because it allows you to run alot longer. Sprinting from spot to spot is critical when you are sniping.
CQB-
Primary: Mp5
Attachment: scilencer (you need 75 kills with the MP5 for this)
Secondary: M9 (the m9 gives the mp5 30 extra bullets so you have 90 insted of 60)
Attachment: Scilencer
Special Grenade: Stun
Perk 1: Stun x3
Perk 2: Stopping power
Perk 3: Steady Aim
*The 3x stun grenade is the best option so far for most classes untill bandolier is unlocked.
*Stopping Power is still great because you do more damage
*Steady Aim makes you gun as accraute when firing from the hip then it is when you aim down the sights.
Machine Gunner
Primary: SAW
Attachment: Red dot sight (need 25 kills)
Secondary: USP .45
Attachment: optional scilencer
Special grenade: Smoke
Perk 1: RPG
Perk 2: Juggernaught
Perk 3: Steady aim
*The RPGs are great if you want to be an ass and shoot random ones, or if you want to take down a chopper.
*Personally, I hate it when people use Juggernaught, but it is essential to this class. The SAW allready does about as much Damage as the M4 with stopping power, so with juggernaught, you are like a tank.
*Steady aim is also essential for this class because you are using a light machine gun, and it takes to long to aim down to sights in face-to-face fights.
Taliban
Primary: AK-47
Attachment: Red Dot sight (need 25 kills with this gun to get it)
Secondary: USP .45
Attachment: Scilencer
Special Grenade: Flash
Perk 1: Special Grenades x3
Perk 2: Stopping Power
Perk 3: Steady Aim
*I've allready explained about how these perks are great, so I'm not going to repeat myself.
And Last But Not least:
SWAT
Primary: M16
Attachment: Grenade Launcher
Secondary: USP .45
Attachment: Scilencer
Special Grenade: Flash/Stun
Perk 1: grenade launcher fills up this slot
Perk 2: stopping power
Perk 3: steady aim
*ok, now it's obvious why I live stopping power and steady aim so much, but when your first starting out, the grenade launcher isn't so bad. You only get 2 shots in it, but it kills an enemy in 1 if you time it right
+thats all. I hope it helped+