ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
vinster132
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vinster132
5,874 posts
Jester

So when does it max out?

That? Well, I don't know.
Nume
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Nume
362 posts
Nomad

I set up a game with noone on other side except myself on another account, and tried to see how high I could get it. I left it for a while, and it went over 150000 without capping. I quit at that point because I had to go do something else, but yeah. When it went over 100000 it still only displayed 5 digits, but I didn't test to see if it was actually over 100000 or if it rolled over (by the time I checked it it was at 150000). But yeah, I'm not sure if it has any cap on the other resources.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

it keeps going
influence stops at 100

Godjule
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Godjule
206 posts
Nomad

influence stops at 100

Well everyone knows that...
eachday
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eachday
41 posts
Shepherd

If medics had dental care, they could jump and tear queens apart with their teeth, for they need their hands free to heal troops.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

they will get shot before they get close enogh to do any damage.

destinydude
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destinydude
2,052 posts
Nomad

War Sanctum should be able to upgrade to a Medical Headquartes/You can make Combat Medics similiar to Sonny Combat Medics.

invisifly
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invisifly
20 posts
Nomad

you should be able to make like a repair droid or something that flies and heals air units but not ground

sprinter101
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sprinter101
365 posts
Nomad

War Sanctum should be able to upgrade to a Medical Headquartes/You can make Combat Medics similiar to Sonny Combat Medics.


I think a repair droid might be a better idea.

what if there was a unit that was called Trebuchet,

Built from Spec ops
cost: 50 money, 50 manpower, 10 influence.
weapon: roman pulse except way bigger, fires every 20 seconds.
range: same as far snipers
armor: light
main use: to KO units from afar...farther than snipers


i think this would be an awesome unit, but each player could only build 1 of this.
Ephemeral
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Ephemeral
88 posts
Peasant

You want a catapult? o_O"

Why would you want to build one of these if it only caries a slow-firing pulse rifle? I'd take the far-sniper.. :P

lalala12
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lalala12
2,165 posts
Nomad

...
You're taking a pulse rifle tube, sticking it in a trebuchet and launching it?

Wouldn't it be more effective to just stick in a huge bomb or something?...I don't see how hitting the opponent with argon or CO2 whatever's gonna kill em, cause that's whats in lasers XD

Anyway, I tried a hacked version of the game. Ended upw ith a LOT of resources, it goes over...

On a side note, the site that used to have the v2.1 with multiplayer hacked version of colony is now down. YAY! REJOICE!

destinydude
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destinydude
2,052 posts
Nomad

Hooray!lets all have a toast!To..
Whoever shut it dow!

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

It still works.

lalala12
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lalala12
2,165 posts
Nomad

Well, atleast *one* of the sites is down

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

The one with version 1.6 is down not 2.1

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