So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
sphinx is useless, can be easily overpowered by romans influence is still not a major factor in the game even with monarchy what i would reccomend to make influence an important factor in games would be to have regular units like the hover tank to cost like 3 influence or something, and also get rid of the 100 influence cap, and to allow armory to harvest influence. but i like how the game is now i dont want the balance to be messed up or anything. i think the updates that people enjoy most are the ones like friends list, customizing, etc.
{I am only guessing that the threat that JACKlEMOON made forced Krin not to include the acccount system on Jetzul. I don't really think this is the reason but who really knows besides Krin himself.} I put this mostly for fun, because I had many people ask me to tell Krin about moon's plan.
The other thing I came up with is that multiplayer portion of Colony is split into two parts now. One that uses the Blossom Servers and the Smartfox Server. I say this because it is possible that the two types of servers cant exchange data, such as transfering the accounts and passwords from the Blossom Servers to the Smartfox Server. So what I'm trying to get at is that in order to have accounts on the new Server, we might have to start from scratch, which can lead to impersonators and confusion. This reason is more logical, but I don't really know much about multi-player servers that much.
I just want to remind you all that I am only making conclusions to why the Jetzul Server doesn't allow accounts, so please don't arguee with my conclusions. Last, I want to remind all that I don't know much about multi-player servers, so I might be way off.
in the jetzul server, the glitch to make ground units in dogfight is possible, but the sakata mkII charge glitch does not work. also communist has been given a minor buff. it now gains 4$, 4 manpower, 2 energy every 5 seconds, as opposed to 3/5/2 originally.
Hey hey hey sinus, Sphinxes are NOT useless. As i tested, they can destroy hovers. And you obviously do not mass only 1 unit. If you are going influence build, then you can get prides to counter the roamers easily. I have tested this with other people. It takes about 7 hovers or more to take down 1 sphinx. And since i believe prides were buffed, romans are no problem.
Okay... Romans are faster than hovers and they are cannon fodder. And obviously prides splash, so they will quickly eliminate all the romans and leaving your sphinxes to kill the hovers. You need a couple of medics too. The only point where this won't work, is when they have a HUGE mass amount of hovers. Which i think that you can stop before that happens.
Which i think that you can stop before that happens.
thats your problem. try creating a viable influence build where you can get those units out early enough. even if you are facist it just cant match up to the 2 point something minutes it takes to start pumping out hovers. by the time u get a sphinx out the hovers will be sitting in front of your base waiting for them to spawn
You think.... Did you forget the monarchy government? They passively gain influence. I've calculated that you can get a sphinx out by the time you build your treasury then your war sanctum. Until you get a special ops, your partner should have tanks to kill those pesky romans.
using the monarchy government in a serious game is out of the question. the build would take far too long to pump out a sphinx, and so like i said the hovers will be waiting. your teammate cant hold them off by himself.
hypothetically..
bank > treasury > hospital > arsenal > 1 sphinx > spec ops. as a monarchy that would take enough time for them to start pumping out hovers, and all you have is 2 sphinx tops
You can get infl units fairly quickly actually with Monarchy. I still havent played around with it a lot yet, but I could see some pure infl builds actually being effective now. Sphinx are also very good against air, so something like a hover build that just has a spec ops thrown in might also be effective to have prides and sphinx supporting your hovers.
Influence Build will usually be about 3 sphinxes, 1-2 saints, 4-5 prides, perhaps far snipes if enemies are using ground (if they have medics out it's useless) and I have no idea about spec ops teams...
Monarchy Government Bank Outpost Hospital Barracks Snipers Medics Treasury War Sanctum Spec Ops Sphynxes Prides Moar Spec Ops
Try that. It's a standard WarRax build into WarSpecs. Snipers will beat Hover Tank rushes (and if you see the opportunity to, just end the game there), and there is a smooth transition into WarSpecs because you already have your Sanctum up.
Oh, and if they have hovers in front of your base, it's called Saints. :P