ForumsGamesGood Strategy for Hovers?

16 3436
Grandslam
offline
Grandslam
144 posts
Nomad

Can someone give me a good strategy in Colony for hovers?

I can't figure one out.

  • 16 Replies
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Hovers are good for sweeping land being missle absorbers.
Team them up with Sakatas or black queens, hovers are good at owning enemy sakatas, spiders, infantry, chronite tanks, glads, etc etc

Grandslam
offline
Grandslam
144 posts
Nomad

I meant in like Earthquake. I only play Earthquake and Safe Skies.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Hovers are good as a wall and damage absorber for snipers, back them up with a few meds.

Eddy01741
offline
Eddy01741
341 posts
Peasant

In earthquake it's as firetail said, absorber for snipers, meanwhile they pack a damn good punch themselves (just lower range than snipers).

In safeskies, they're still your best option against enemy sakatas. Hovers take out sakatas, phantoms take out hovers, sakatas take out phantoms.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

And sweep a bit of meds into that mix.
Hospital should have an option "flying med" to heal air units.

Eddy01741
offline
Eddy01741
341 posts
Peasant

Yeah, flying meds would be nice, especially since sakatas do splash damage and all.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

*pictures what flying meds would look like*
No, I can't.

But you can win an earthquake with just snipers xD

Jerryrpg
offline
Jerryrpg
384 posts
Nomad

Flying med could look like the medivac in starcraft 2 (it's a ship that heals. But in sc2 it can transport units).

Jikek
offline
Jikek
1,186 posts
Nomad

But you can win an earthquake with just snipers xD


someone needs to be taught a lesson :\\ roman walls will tear apart a sniper army if its just sniper.
Rysin
offline
Rysin
543 posts
Nomad

roman walls will tear apart a sniper army if its just sniper

I agreee with you, but how many people use romans that often? I don't know much people that do that.
Grandslam
offline
Grandslam
144 posts
Nomad

I am talking about buildings.

What buildings should I make?

nozo_ito
offline
nozo_ito
266 posts
Farmer

For earthquake, be communist.

Armoy, Armoy, outpost. The other would switch between hospital and forge.

If your ally is good, you can have 3 armories making only snipers and hovers. For best effect snipers should stand slightly in front of your hovers and basic tanks.

Or if you are fasist and your ally is a communist, go for medics and roman, plus some sakatas in the mix. (Armory, forge, hospital and solar array), and let your ally build 3 armories for maximum amount of hovers and snipers.

Basic tank is better against infantry due to bigger splash damage, mix a few at least.

Before pushing forward, auto no-rally romans (thats why you need a forge) and let them absorb fire before you push your sniper-tanks forward.

If you are good with the controls, you can harrass your enemy with a considerable mass of snipers.

Jikek
offline
Jikek
1,186 posts
Nomad

I agreee with you, but how many people use romans that often? I don't know much people that do that.


but ive been caught off guard by them. and ive caught ppl off guard by them. they own in the beggining before hovers are an issue.
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

someone needs to be taught a lesson :\\\\ roman walls will tear apart a sniper army if its just sniper.


Having seperate sniper walls can cause the snipers to fire at different times, and you can always run to let your base do a little work. This is under most circumstances.
liquidtlo
offline
liquidtlo
33 posts
Nomad

eq mass hovers with meds behind also let your enemy attack first unless they spam snipers if you just cant wait stop your units just as they are attacking to micro. hovers are very good againts sakas. like 2 hovs can kill a saka in oneshot

Showing 1-15 of 16