ForumsGamesTHINGS THAT NEEDTO BE FIXED OR ADDED IN COLONY.

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SOYMASTER
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SOYMASTER
1,098 posts
Nomad

THINGS THAT NEED TO BE ADDED:

1. More Ranks, because its to easy to gain rank when u played 500 games.

2. More Servers, because the 2 servers get full on weekends.

3. A Top Player list, because I want to no who is the leader.

4. A Friends List, because it would improve the games rating I think.

5. Find A Way To Block The Cheat Engine, because I hate playing a game and losing because my opponent was hacking.

6. Get Some Administrators, because they can kick hackers.

7. Make One On One Game Affect Your Stats, because now its pointless to play a one on ones.

8. Make The Vets Hall For Players Who Are In The Top 75%, because I don't want amateurs listening to the pros.

I want #s 1,2,5,6,7.



THINGS THAT NEED TO BE FIXED:

1. When you select a Bank that is not doing any function, u have 3 options, but when u look at the info to Upgrade to Treasury it says "Upgrade this building into a Treasury(Tier 2).", but in the information in that is under the name of the building says "This is a Tier-3 resource structure.", so is the Treasury a Tier-2 or Tier-3 structure.

2. I noticed that to deploy the Sakata Mk II in the Manufactory cost 20 energy but where you deploy them from the Mechanics Terminal they cost 23 energy.

3. The Chronite Tank information that is under the health
bar is ended in a coma ,and this is confusing because the gladiator has more information that you can see by scrolling down.

4. The Gröditz information in the Barracks says "Requires armory to deploy. Heavy bi-pedal 'Walker' unit with rapid firing weapons, effective against both ground and air targets.", but in the Arsenal the information says "Heavy bi-pedal Walker unit with rapid firing weapons, effective against both ground and air targets.". I want to no if Walker is supposed to be in side the apostrophes.

5. The Gröditz information in the Barracks says "Requires armory to deploy. Heavy bi-pedal 'Walker' unit with rapid firing weapons, effective against both ground and air targets.", but in the Arsenal the information says "Heavy bi-pedal Walker unit with rapid firing weapons, effective against both ground and air targets.". I want to no if the Walker is supposed to be capitalized.

6. When you select a Generator that is not doing any function, u have 3 options, but when u look at the info to Upgrade to Solar Grid it says "Upgrade this building into a Solar Grid(Tier 2).", but in the information in that is under the name of the building says "This is a Tier-3 resource structure.", so is the Solar Grid a Tier-2 or Tier-3 structure.

7. Sometimes when you tell the Sakata Mk II to charge they attack the base, but the they cant attack ground units, and this only works 50% of the time, so is this a glitch.

8. I noticed that the Treasury has no special unit but the Solar Grid does, however they r both the same thing except for the resource they give you.

9. The resource gathering option from the Forge, Manufactory, and Mechanics Terminal gives you 2 energy every 5 seconds while the the resource gathering option from the Outpost, Barracks, and Arsenal gives you 1 manpower every 3 seconds, but they should give you the same rate of resource.

10. When you look at the options on the Bank, the first one says "Stock Exhange" do you mean Stock Exchange.

  • 71 Replies
SOYMASTER
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SOYMASTER
1,098 posts
Nomad

well krin has masaged me saying he saw the segestions so far

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Oh really?
Anyways, if anyone would like to play, gimme a shout.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

na i dont all i want is for people to post there ideas about colony on this forum

sprinter101
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sprinter101
365 posts
Nomad

Hello SOYMASTER i think that the treasury needs to have a
special Groditz as its 100 purple thing

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

ok thing about the colored symbols
green dollar sign = money
yellow person sign = manpower
blue lightlingbolt sign = energy
purple down-arows sign = influence

sprinter101
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sprinter101
365 posts
Nomad

alright then influence

sprinter101
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sprinter101
365 posts
Nomad

the purple thing

sprinter101
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sprinter101
365 posts
Nomad

i think the rank in the vets hall thing should be different
like only the 2 highest rank can be in the vets hall

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Hmm.
One room should be reserved for rank 5+

sprinter101
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sprinter101
365 posts
Nomad

what about rank 6 and 7

Bronze
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Bronze
2,417 posts
Peasant

what about rank 6 and 7


There honestly isn't that much difference between ranks 5 through 7. Even rank 4s should be respected.
Jerryrpg
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Jerryrpg
384 posts
Nomad

The only thing i'm concerned about is servers and sakata glitch. If you can find a way to stop hackers, be my guest but i don't really think that's gnona happen any time soon. Blocking veteran's hall, stupid. No one even goes to that blasted place. It's just like team channel. A reserved channel for rank 5 + is a decent idea, but i don't see the point (based off the ranking points system a noob could still be rank 7).

sprinter101
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sprinter101
365 posts
Nomad

yeah i agree with jerry

Jerryrpg
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Jerryrpg
384 posts
Nomad

6. When you select a Generator that is not doing any function, u have 3 options, but when u look at the info to Upgrade to Solar Grid it says "Upgrade this building into a Solar Grid(Tier 2).", but in the information in that is under the name of the building says "This is a Tier-3 resource structure.", so is the Solar Grid a Tier-2 or Tier-3 structure.

They're tier 3 structures. Think of it this way: resource wise bank = generator. So bank < armory. Armory = tier 2 structure. Treasury = Solar Grid. Treasury > Armory so treasury should be a tier 3 structure.
SOYMASTER
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SOYMASTER
1,098 posts
Nomad

ITS A TYPO I NO

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