This thread is here to ask something to prevent hacks from colony
Well the game is full of hacks, I've see a player build 2 solar grids in 2 gam minuts and othere spam an army of tanks snipers and medics in 3 minuts this very bad, please post your opnion here.
what about a suggestion to prevent hacks.. like a system in game. When the system suspects an abnormality like a player build 20 tanks w/o buildings. The system will suspects it and automatically kick the player out.
[/what about a suggestion to prevent hacks.. like a system in game. When the system suspects an abnormality like a player build 20 tanks w/o buildings. The system will suspects it and automatically kick the player out.quote]
That i hear can be expensive and a 24h monotoring.
(sorry if i did quote wrong it was my first one. ^^
To get rid of hacks, Krin should learn how to hack.
Exactly, dude. There are 4 hacking sites now, if your playing on one of these sites, you get triple ressources, or you can build central bases, or you dont have to pay for units.
Everything what Krin has to do, is to go to this swf, change it that all players playing there now have a red-lettered name or so. Then you know who hacks, immediately, and everybody is happy.
Exactly, dude. There are 4 hacking sites now, if your playing on one of these sites, you get triple ressources, or you can build central bases, or you dont have to pay for units.
Everything what Krin has to do, is to go to this swf, change it that all players playing there now have a red-lettered name or so. Then you know who hacks, immediately, and everybody is happy.
The problem is that if Krin inserts any function into Colony that detects hacking, the hackers could easily remove it when they modify the code/hex.
i suggest they make a server specifically for hackers to play on, then they can play it against each other or you can choose to play them to test your skill, that would hopefully part solve the problem atleast. what do you guys think?
[quote]The problem is that if Krin inserts any function into Colony that detects hacking, the hackers could easily remove it when they modify the code/hex.
[quote]Flag i suggest they make a server specifically for hackers to play on, then they can play it against each other or you can choose to play them to test your skill, that would hopefully part solve the problem atleast. what do you guys think?)
do you really think that would work? A. that wouldnt be fun for them. B. i think A covers it, but they like to mess with people