The main idea of this game is very good and I think all its potential hasn't be reach. Making a defense with the obligation to let a path for the opposite troops is great. But it's a shame that it's not possible to accelerate the time, because the main interest of this game is in the first minutes of play. When the defense is enough stong, the stage is already win. To add some interest after these first minutes, the troop should maybe attack the defense...
I would like to say theres a bug in the last stage, its possible to make a defense (bottom-left of the map) without path for enemy.