City of Greatness HP:1510/2000 Status:Poison (100- Each Turn) (4 Turns) Turns needed to survive:8 Attackers:Rage Mode Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns Antidote (Heal Poison) Shield (Have no damage for 3 Turns
Riou: You steal there items. While you were gone the city was attacked. -150 But some items.
-100 From Poison.
You get:
Clock Speeder (Waste 5 Turns) Shield (Have no damage for 3 Turns) Antidote (Heals Poison)
Flag City of Greatness HP:1510/2000 Status: Armour (-20 Damage to city.) Turns needed to survive:6 Attackers:Rage Mode Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns Shield (Have no damage for 3 Turns)
Riou: You blow up the attackers -0 Warpatato: You make people wear nano suits. Armour status.
City of Greatness HP:1460/2000 Status: Armour (-20 Damage to city.) Weapon (Each turn add a extra 1 turn) Turns needed to survive:2 Attackers:Rage Mode Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns Shield (Have no damage for 3 Turns)
Riou: You arm people. Weapon Status. Sonic: You kill alot of attacks but some of your men get hurt. -50
1. dig trenches w/ stakes and acid 2. make a massive minefield so large it rivals the great wall 3. recruit operatives and commandos to train the local population for hardcore siege defense 4.set up barbed wire and interlocking mg and AT fire 5.make large barricades. 6.call in 1 million bombers 7.summon an undead horde to fight for me
City of Greatness HP:1410/2000 Status: Armour (-20 Damage to city.) Weapon (Each turn add a extra 1 turn) Turns needed to survive:0 Attackers:Rage Mode Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns Shield (Have no damage for 3 Turns)
Sir: You summon monsters, some warriors break through but nothing bad happens. -50
CITY 2.
City of HP HP:10000/10000 Status: Bad Def (Damage is 10x More) Turns needed to survive:15 Attackers:Weak Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns Shield (Have no damage for 3 Turns)
City of HP HP:9700/10000 Status: Bad Def (Damage is 10x More) Turns needed to survive:15 Attackers:Weak Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns) Shield (Have no damage for 3 Turns)
Sherdil: You build some things but some Air forces come you throw bombs, They hit some. -300
1i upgrade the defense to it dont have more the status of"bad def" 2. i implant a zombie mind controled disease in the enymi camp..the zombies will not come to me because theyre mind controledd 3put armor in all the people 4make the people use weapons 5put air defenses 6build an repair and medical center to recover city HP(can i?) an all IN THE SAME TIME
City of HP HP:5000/5000 Status:Armour (-20 Hits) Weapon (1+ turn each turn wasted.) Air def (Air attacks don't work. but attacks hit twice as much) Medic center (Restore 100 HP each turn) (4 Turns left) Turns needed to survive:12 Attackers:Normal Items: Heart Tear (Make the attackers power to weak) Clock Speeder (Waste 5 Turns) Shield (Have no damage for 3 Turns)
Omada: You upgrade the defense. but some Max HP goes. The Zombie mind thing does not work. People get armour. -20 Hits Give them weapons (Weapon status) The air defense works but you will take more damage. You build a Medic center. (Medic center status)