ForumsForum GamesDefend The City

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darknessnerd
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darknessnerd
1,139 posts
Nomad

In this game you need to defend the City for a number of turns...But it will get harder...Lets start.

City of Greatness
HP:200000/200000
Status:Nothing
Turns needed to survive:20
Attackers:Weak-Normal


Just tell me what you do to defend the city and I will say what happens.

If you need help Tell me.

  • 88 Replies
darknessnerd
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darknessnerd
1,139 posts
Nomad

City of Greatness
HP:1510/2000
Status:Poison (100- Each Turn) (4 Turns)
Turns needed to survive:8
Attackers:Rage Mode
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns
Antidote (Heal Poison)
Shield (Have no damage for 3 Turns


Riou: You steal there items. While you were gone the city was attacked. -150 But some items.

-100 From Poison.

You get:

Clock Speeder (Waste 5 Turns)
Shield (Have no damage for 3 Turns)
Antidote (Heals Poison)

Riou1231
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Riou1231
4,825 posts
Peasant

I'll use the Antidote to un-poison the river. Next i chuck unpinned grenades at the attackers.

warpatato
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warpatato
84 posts
Nomad

ill use the antidote and make the people wear nano suits like in crysis

Riou1231
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Riou1231
4,825 posts
Peasant

I already used the antidote, do something else antidote hogger.

darknessnerd
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darknessnerd
1,139 posts
Nomad

Flag
City of Greatness
HP:1510/2000
Status: Armour (-20 Damage to city.)
Turns needed to survive:6
Attackers:Rage Mode
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns
Shield (Have no damage for 3 Turns)


Riou: You blow up the attackers -0
Warpatato: You make people wear nano suits. Armour status.

Riou1231
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Riou1231
4,825 posts
Peasant

I'll train the villagers to use guns and rifles.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

i take out way to dawn and behead every attacker with in 10 yards of the city

darknessnerd
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darknessnerd
1,139 posts
Nomad

City of Greatness
HP:1460/2000
Status: Armour (-20 Damage to city.) Weapon (Each turn add a extra 1 turn)
Turns needed to survive:2
Attackers:Rage Mode
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns
Shield (Have no damage for 3 Turns)


Riou: You arm people. Weapon Status.
Sonic: You kill alot of attacks but some of your men get hurt. -50

2 MORE TURNS LEFT

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

1. dig trenches w/ stakes and acid
2. make a massive minefield so large it rivals the great wall
3. recruit operatives and commandos to train the local population for hardcore siege defense
4.set up barbed wire and interlocking mg and AT fire
5.make large barricades.
6.call in 1 million bombers
7.summon an undead horde to fight for me

darknessnerd
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darknessnerd
1,139 posts
Nomad

City of Greatness
HP:1410/2000
Status: Armour (-20 Damage to city.) Weapon (Each turn add a extra 1 turn)
Turns needed to survive:0
Attackers:Rage Mode
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns
Shield (Have no damage for 3 Turns)

Sir: You summon monsters, some warriors break through but nothing bad happens. -50


CITY 2.



City of HP
HP:10000/10000
Status: Bad Def (Damage is 10x More)
Turns needed to survive:15
Attackers:Weak
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns
Shield (Have no damage for 3 Turns)


(This city takes 10x more damage.)

sherdil126
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sherdil126
260 posts
Nomad

build some trebuchtes and oangers to to defence.special fire bombs for emergencies.

darknessnerd
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darknessnerd
1,139 posts
Nomad

City of HP
HP:9700/10000
Status: Bad Def (Damage is 10x More)
Turns needed to survive:15
Attackers:Weak
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns)
Shield (Have no damage for 3 Turns)


Sherdil: You build some things but some Air forces come you throw bombs, They hit some. -300

omada
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omada
116 posts
Nomad

1i upgrade the defense to it dont have more the status of"bad def"
2. i implant a zombie mind controled disease in the enymi camp..the zombies will not come to me because theyre mind controledd
3put armor in all the people
4make the people use weapons
5put air defenses
6build an repair and medical center to recover city HP(can i?)
an all IN THE SAME TIME

darknessnerd
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darknessnerd
1,139 posts
Nomad

City of HP
HP:5000/5000
Status:Armour (-20 Hits) Weapon (1+ turn each turn wasted.) Air def (Air attacks don't work. but attacks hit twice as much) Medic center (Restore 100 HP each turn) (4 Turns left)
Turns needed to survive:12
Attackers:Normal
Items:
Heart Tear (Make the attackers power to weak)
Clock Speeder (Waste 5 Turns)
Shield (Have no damage for 3 Turns)


Omada: You upgrade the defense. but some Max HP goes.
The Zombie mind thing does not work.
People get armour. -20 Hits
Give them weapons (Weapon status)
The air defense works but you will take more damage.
You build a Medic center. (Medic center status)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

make a large orbital gun capable of wiping out thousands of legions in seconds

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