ForumsGamesCrush the Castle - Suggestions

14 2807
singid25
offline
singid25
1,262 posts
Nomad

Well, it seems that someone forgot to put this suggestions thread up, so I did it for them.

Anything you want in the next one - or maybe to suggest there be another players pack - you can put it here.

  • 14 Replies
TerryLasVegas
offline
TerryLasVegas
773 posts
Nomad

Bombs where you can control when they go off.

singid25
offline
singid25
1,262 posts
Nomad

Or maybe stick with the code system, instead of the link system. Alot of us liked to edit the codes.

Ernie15
offline
Ernie15
13,344 posts
Bard

Or maybe stick with the code system, instead of the link system. Alot of us liked to edit the codes.


Why not have both a link and a code? Some people (like myself) prefer just clicking on a link rather than copying and pasting an entire code.
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Make it multiplayer...somehow.
Someone could build a castle and a limit to the number of shots able to be fired, and than have someone fire? I dunno? Wait, that's already...

But multiplayer could be incorporated somehow.

JJ52
offline
JJ52
1,150 posts
Nomad

Make it multiplayer...somehow.
Someone could build a castle and a limit to the number of shots able to be fired, and than have someone fire? I dunno? Wait, that's already...

But multiplayer could be incorporated somehow.


It could be done if it was turn based, you take turns using the catapult and whoever does the most total damage wins.
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Good idea.
Any game that is multiplayer and keeps the way of the game would definitely be an improvement.

JJ52
offline
JJ52
1,150 posts
Nomad

It could also be done with whoever kills the most people or whoever kills the king wins. Or even whoever gets the most points, were the points are received by killing the people, different people give you different amounts of points (example: king=10 points, Queen=7, etc.)

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Many different modes for one multiplayer is obviously a good idea.

Ernie15
offline
Ernie15
13,344 posts
Bard

It could also be done with whoever kills the most people or whoever kills the king wins. Or even whoever gets the most points, were the points are received by killing the people, different people give you different amounts of points (example: king=10 points, Queen=7, etc.)


This would work a lot better with CCROTK than with CTC. Since CTC doesn't have a way to score points, it would just mess it up to add a point system.
firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

CCROTK?
How would it mess it up?
It could be an addition.

JJ52
offline
JJ52
1,150 posts
Nomad

CCROTK


Pardon my ignorance, but, whats that?
Ernie15
offline
Ernie15
13,344 posts
Bard

CCROTK is Castle Clout - Return Of The King. CTC is based on that game.

JJ52
offline
JJ52
1,150 posts
Nomad

CCROTK is Castle Clout - Return Of The King. CTC is based on that game.


I see. Personally I like CTC ALOT more, much better programing and its alot smoother.
waluigi
offline
waluigi
1,946 posts
Shepherd

I think it would be great to be able to use curved pieces. You could make some more interesting designs.

Showing 1-14 of 14