ForumsGamesNew anti-glitch(or hack) system for colony?

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cyler63
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cyler63
19 posts
Nomad

While i was playing a game of colony i saw something in my chat box. it said that my teammate was dysyncronized because of hacking(or glitching). so i was just trying to ask you if they made a anti-glitch system.


Game Details

Low Tech

2 vs 2 (exept the other team quit quite early when he got kicked)

  • 6 Replies
Ephemeral
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Ephemeral
88 posts
Peasant

The anti-hack (no glitch yet) system has been in place since about version 2.3. A hacker will be tagged if his client's variables do not agree with others' simulated clients of others. The tagged hacker will then be desynchronized (if seen as glitching or spending more than gathering) and kicked from the game if deemed hacking.

cyler63
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cyler63
19 posts
Nomad

Thx. just wanted to know.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

It's annoying.
Lots of people get de-sychronized, but not kicked.
And then everyone seems to leave when I'm still in the middle of the game, and there's an invincible unit..

Godjule
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Godjule
206 posts
Nomad

It's only the kicked ones who are actual hackers. Exploiters have been on the rise though, and have been causing alot of trouble lately

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

That's why you should play in less restricted games.
But if a user gets de-synchronized, then all their units explode.
At least on my screen.

cyler63
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cyler63
19 posts
Nomad

Thx for the info.

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