Key: A = agility | S = strength | P = perception | F = firearms/explosives | M = might
0 is the starting level
Character Classes:
Berserker: A - 0 | S - 1 | P - 0 | F - 0 | M - 1
Assault: A - 1 | S - 0 | P - 1 | F - 0 | M - 0
Tactical: A - 0 | S - 0 | P - 1 | F - 1 | M - 0
Skills:
Athletics / Agility: Your character has the ability to jump great distances, run very fast, camouflage and even in some instances, teleport.
But much of this needs training. At your peak Agility your character can jump to heights of around 60 feet. Run at speeds of up to 80 mph. Turn invisble. And teleport; this ability depends on selection!
Strength: Your character can achieve feats of epic strength when it comes to this skill.
At it's peak, you can lift and carry objects just over 5 tons and throw them 300 feet. Take much more damage with melee based attacks. And your health will have increased 2000%!
Perception: This skill governs your ability to react.
At it's peak you will be able to slow time and dodge projectiles with ease. Bend the will of enemies to fight against themselves. And lift things with your mind.
Firearms / Explosives: This skill governs the reliability of the projectile weapons and explosive ordinance you use in battle.
When peaked, your projectiles will take much more damage, cripple enemies more often, and take critical hits with higher success. And the explosions you cause will have a blast radius of 30 feet and a casualty radius of 50 feet.
Might: This is not a skill but your rage. When enabled increases your damage output and all of your skills by one level.
When peaked increases your damage by ten fold (10x). And all your skills by two levels.
Note: When your skill(s) are at their peak, they will not increase. But your damage will still increase by 50%.
Another day as Lead Scientist in DREAM Corp. is, well, another day. The project isnât showing any progress and the machines just wonât cooperate. Not like your mentally challenged colleagues know how any of them work anyway.
You enter the room without a hazmat suit because they inhibit your ability to do anything. As you tinker around with the PLASMA ray, someone accidentally activates it. The ray enters passes through your chest and enters the specimen below, which is a goop pile of genetically altered material. You will soon find out what it has done.
<<OPTIONS>> - - - - - - - - - - - - - -
-1) Try to stay calm as an overwhelming rage consumes you. -2) Let the rage tak control of you -3) Release some anger -4) Create an alternative option
Name: Mike Thomas Class: Tactical - A - 0 | S - 0 | P - 1 | F - 1 | M - 0 Health / Concentration: 100/100 hp -- -- 50/50 cp Status: Option chosen: 2) Let the rage take control of you - - - - - - - - - - - - - - << Items will be here >> - - - - - - - - - - - - - - Passive Effect(s): Nothing Active Effects(s): Nothing
** We are NOT taking any new members at this time. BUT we need Moderators! Every new Moderator increases the Member count by two! - - - - - - - - - - - - - - singid25 | Mike Thomas
The rage consumes you; contolling you like some sick machine. Your mind goes blank, all your senses are gone. When they come back you are home, everything seems fine. But the news on the television says differently. This is amazing! Something has just broken out from DREAM Corp and has entirely destoyed the Future Science wing! Oh God.
** is Anything NEW! You have Leveled! You've gained: - 2 stat points - 5 credits ** - 20 hp - 50 cp Status Updated! You are currently - Awaiting Quest Decision New Quests! - The Thruth (Main Quest) - Training (Side Quest) New Locations Found! - DREAM Corp. Science Rebuilding Site - The Shop ** - - - - - - - - - - - - - - 1) Choose Main Quest Options: - 1a) Return to the Rebuilding Site - 1b) Find the C.E.O - 1c) Create an Option
2) Choose Side Quest (Training) - 2a) Learn your current abilities - 2b) Find 31GH7 (Eight) - 2c) Create an Option
3) Go to The Shop - 3a) Buy - 3b) Sell - 3c) Barter - 3d) Create an Option - - - - - - - - - - - - - - Koochman21 | Ghozar
You've always been alone, always. And never have you appreciated anyone or anything. The law had nothing on you but they were after you. They chased you into an abandoned site, but unknown to you wasn't abandoned. You slip into a hole and fall 20 feet landing on somethinh hard. As you regain yourself your site is soon flooded by a bright green light. That's the last thing you saw until next morning. . . - - - - - - - - - - - - - -
** is Anything NEW! You have Leveled! You've gained: - 2 stat points - 5 credits ** - 50 hp - 20 cp Status Updated! You are currently - Awaiting Quest Decision New Quests! - Information (Main Quest) - Training (Side Quest) New Locations Found! - Abandoned Site - The Shop ** - - - - - - - - - - - - - - 1) Choose Main Quest Options: - 1a) Return to the Abandoned Site - 1b) Find any clues - 1c) Create an Option
2) Choose Side Quest (Training) - 2a) Learn your current abilities - 2b) Find Marcus - 2c) Create an Option
3) Go to The Shop - 3a) Buy - 3b) Sell - 3c) Barter - 3d) Create an Option - - - - - - - - - - - - - -
You try to test out your new abilities, you lift the tv but barely, you try to do anything that you think a normal person couldn't all to no avail. (Try 31GH7 [Eight]) - - - - - - - - - - - - - - Options: 1) Choose Main Quest - 1a) Return to the Rebuilding Site - 1b) Find the C.E.O - 1c) Create an Option
2) Choose Side Quest (Training) - 2a) Find 31GH7 (Eight) - 2b) Create an Option
3) Go to The Shop - 3a) Buy - 3b) Sell - 3c) Barter - 3d) Create an Option