hello u may have seen my boss guide (dought it tho lol) and as u kno theres an elec guilde for phsco, to tell the truth, electrics easyer to use because it needs no stragedy. but heres for people who pefer shadow (best to use at atleast z2)
frist a move go over:
dark infulsion: most of the time trash, sure its good at the begining, and is usefull for the third boss, but apart from that its useless.
corruption: this is a key move for shadow phycos, because its good damage, and only 20 focus, match this with nightmare for best result
placebo: it isnt that usefull. but good if mixed with insucerity and dark echos, but i dont reccomend using it.
nerve shock: same as placebo; skip it once you can
terrify: this move is 1 of the 3 moves that drives this build, as you kno, overdrive takes health: just use this and it wont take any away for its turn radius, then just use it again.
dark echos: this does noticebly less then nightmare, but, weakens shadow defence, perfect!
tramitize: this is critical for barron and doctor kilma, usefull in others none the less. but you only need it in those battles.
retrograde: only use it in doctor kilma. no questions asked.
betrayal: pure trash
overdrive: get terrify to 4/4 then get this and use terrify frist always, and its really usefull.
enpiphany: this is the best shadow move, coz it does quite high over time damage, mix it with insucerity and dark echos, and your looking maybe 2k per turn.
psycopath form: just epic. use it to heal, add heaps of damage, its 1 of the 3 moves that drive this build.
shock thearpy: needed for elect phys, were not tho, so 1/3 for presquite
high voltage: garbage, 1/4 for presquite
electrical storm: this is another epic move: always have it in ur move bar: max it, love it, its the core driver of this build. less damage then nightmare, but its FREE and restores 40 focus. just epic.
charged blood: same as shock therapy. but no prequites
wraith form: its usefull, but you dont need it. i dont coz i dont have room. lol
electron charge: its good damage and u can remove its buff with shock thearpy, but were not using electric so skip it.
nightmare: the strongest attack in the game. then after let loose corruption, for the next few turns, and youve got atleast 5000 damage. its perfect. max it. no questions asked.
ultimation: just garbage.
haunt: get 2/2 for barron. but thats it.
implosion: you dont need it. but it can be usefull with baron. only baron tho.
confinement: good for healing enemeys, but not needed. wont help for doctor kilma.
sacrifice: pure garbage. it helps at the end of a battle, but you shouldent use it.
destruction: you dont need this skip it. 1/4
salvation: same as destruction. 1/4
tenacy: get this to atleast 2/5 its usefull
shock coma: not needed but its cute lol.
freewill: you dont need this. but you can get it.
ok thats every thing.
heres point spend:
4/4 terrify 4/4 dark echos 1/4 free will 1/4 betrayal 1/2 retrograde 1/1 overdrive 4/4 epiphany 1/1 phycopath form 1/3 shock thearpy 1/4 high voltage 4/4 electrical storm 4/4 nightmare 3/3 insucerity
what you do with the other point is up to you
heres your moves: 1 elecstorm 1 corruption 1 dark echoes 1 insucerity 1 psycopath form 1 epiphany 1 terrify 1 nightmare
stats: most to instinct, some to vitality, then pop some into speed and strenght.
armor: anything with instinct or shadow pericing.
weapons: i find shadow runeblade or that double sided staff from clemons quite usefull, and the same for law binder and wrath of the council.
help with bosses or hard enemeys:
felicty
phrase 1
shell start using black metal. stun her with tramitize so she cant. get her to half health, and shell stop with black metal, and apply serious buisness
phrase 2
shell apply serious buisness to herself, and stop casting bmetal. she hits double and takes half of the damage. just stay alive till 1/4 health
phrase 3
shell apply shadow blend. very annoying. just stun her so she cant.
captan hunt
they can be annoying. not if your doing it right: ok frist kill the sniper, the mage hardly heals him, then drive hunt into his desprate sheild. normally the healers sheild will be gone. kill him. then break hunts puny sheild and kill him.
clemons the deceiver
phrase 1
always have dark influsion for this fight because his mystery debuff is a 5 turn subersion (retrogrades effect only for 5 turns) ok. keep both on relentless.ok, get him to 2000 health.
phrase 2
he reveals his true form, heals to full, but takes 200% more damage. he also stops casting the mystery debuff. just attack with all youve got.
the hydra
this ones annoying for phycos. get electric for the fire heads, and shadow for the hydra. keep roald on relentless and varadux on phalax.
the mayor
phrase 1
heh. ok, start attacking the mayor, trying to keep yourself alive. dont kill the cannon untill the mayors dead. get him to half health.
phrase 2 hell cast a permentant enrage, but he removes it later. just stay alive, till 1/4 health. this is where not killing the cannon pays off. if u killed the cannon frist, the mayor cast this 9 turn stun spell, sharply recude damage spell, sharply recude healing spell. if u didnt kill the cannon, he wont cast them, he removes the enrage about now as well. just kill the mayor, then break the cannons sheild, then kill the cannon.
the judge
just keep her focus low. she can hit high, and has a stunner. she has no speficic stratagey to beat. so just kill her. have varadux on phalax at all times.
VERSU THE CORRUPTER
here we go. the big last boss. she has orbs that keep healing them selfs. dont attack them, just attack the corrupter. eventully the 1 that losses 6000 health a turn will die. so shell go into her true form. all attacks that she does hits 5000 more. she also takes 10000 less from attacks. just attack her with all your might. i would recomend being electric for this, and be level 30. coz you can hit immeadiate damage. she can be very difficult. she dosent hit much befor she goes into her true form tho. kill her befor the orb dies. or you stand no chance unless she has like 5 health.
next some difficult enemeys.
nosgostila
phrase 1
a hard guy. he will cast earth titan on him self, all attacks do 3000 less. just stay alive during it, and he may remove it, otherwise your gonna have to wait it out.
phrase 2
it has been 99 turns or he removed it. just kill him
that flame ninja guy in z7
the highest hitter in the game. probably as hard as the corrupter. its likely considering hes the battle b4 the corrupter. he cast the eternal flame on himself, all attacks deal 5000 less to him i think. and his hits depend on his focus. at 100 focus, he hits 22000. he regens it back, so keep stunning him, hes extremely difficult. i forgot how i beat him. once he removes it (if he does) kill him.
the bomb
just attack it with all your mite, it dosent heal/ attack. always have felicity.
south/north guardions
to resolve there enrageing problem, kill them about the same time.
mage knight preist
just stun the mage, kill the presit, kill the mage, then the knight. simple. but i kno its hard frist time. just keep yourself alive.
mage knight mage same as last 1, never stun the knight if theres any mages left. just keep yourself alive.
gregor
just keep stunning him. keep his focus down. then its easy
bunny
just keep attacking/healing. it cant heal, just stay alive.
It will never get sticked in this shape; you don't have a general fight guide, and you mention implosion's good for the baron, yet you never tell us how to figh thte baron...
Lala, A, that's not funny, and to be honest I don't think It's fair on awe, you could at least have had the decency to come out with it, and you haven't even tried to contribute by making a guide.
"One of hte best things about this guide is that it gives you the general order of moves that you should use, and in which combos. THe format of this guide is also very original; I don't believe that any other guide has ever used this format, not even the electric pyscho guide!"
and just to illustrate another point, you aren't pure perfection either.
I mean, how low is that, your all "It's great" and then you go, "I was being sarcastic, duuuuuuuuuur".
You could do much better with an electric psycho; you get the awesome buff-removing shock therapy that ALSO does WAY more damage than corruption can ever do, especially with the lightning piercing. While epiphany+overdrive does excellent damage, it only does 240% per turn, AND when shock therapy crits properly, which it tends to do, especially with wraith, you do about...660% PER TURN. Any corruption will NEVER make up for that.
The ONLY way a shadow build is viable (in which case it becomes ownage) is if you do a proper DoT combo involving implosion...which you conveniently wrote off as useless. If you do epiphany, then insecure, then psychopath, then dark infusion, then dark echoes, then implosion, the other guy takes MASSIVE shadow damage...I got I think...13K? I forgot...on that turn. I'd like to see you beat that with your crummy corruption build.
Plus, psychopath tends to solve all your focus problems.
Oh, and by the way: you didn't realize how awesome traumatize is. IMO, it can be much better than free will, ESPECIALLY in zone 5 when your wraith form runs out (this is for electros) and the other guys get two turns in a row...killing you before you can heal. It also applies to not that...such as 2xbloodhound+specialist or 2xbloodhound+caretaker.