MW2 , I would have to say it's campaign is awesome.
I criticised it quite a bit, I found the plot extremely similar to that seen in Call of Duty 4 and far too much time was spent with your character laying on the ground, barely able to move and it just made the game extremely dull and repetitive if I'm honest with you. However, it's your opinion - I won't go about changing it.
2. Campers
No skilled noobs sit in one spot for the whole match with the Barrett 50 Cal.
You can't really use that as an excuse to dislike the game, after all that's a flaw in the community and is existent in every game in the FPS market that has implemented multiplayer functions. You can't get away from it, so I'd say it's best to get used to tactics such as camping.
3. Hackers
Those bast...Noobs that have no skill that use aimbot's!
Once again, that's a flaw in the community - the player base is both willing to produce and distribute hacking tools and people are also willing to use them. However, we could argue that the anti-cheat mechanisms in place are ineffective or there is not enough moderation going on. I would argue that both of these statements are true when discussing MW2 and they're big reasons to criticise multiplayer.
I give MW2 , 9/10 . It could of been better.
After all them flaws - which are largely less noticeable in other multiplayer games would you really rate it that high? I sure as hell wouldn't and don't. I rate games based on the amount of criticism I give the game, and 6 relatively to very major flaws certainly shouldn't be seemingly dismissed in the final score. : )
That would depend on your connection to the host server, or the hosts connection. If it's the host, after the 2nd or 3rd time it happens it SHOULD change. Otherwise, it's just your connection, there isn't a certain lag on this game like Gears of War.
However, the systems in place to pick a reliable host and the scripts that manage host migrations are flawed and the overall execution of
unlaggy multiplayer, if I may, was bad. Whilst from a console gamers perspective, multiplayer might not seems so alien - matchmaking being the standard as far as I'm aware - but people still see laggy hosts being picked when there are obviously better choices available, and many people witness stupid crashes in host migration.
For PC gamers the solution to laggy gameplay and the results all seem very strange. Dedicated servers have been in place on most PC games for years now - they tell you how much lag there is, allow for full customisation, are run and moderated by real people and players on these servers have direct interactions with those whom host the servers - it's all very efficient and convenient and why Infinity Ward decided to replace dedicated servers with such a horrible system remains unanswered.
This game is near 'in-glitchable,' I suppose would be the word, the Javelin Glitch was fixed ages ago. The Care Package glitch was also fixed ages ago. Sure there's a rock you can hop into on Fuel, but that only will work for so long, and you can be killed in it by anyone with FMJ.
Infinity Ward, in my eyes, are not jumping onto ever single pressing matter that reaches their forums. Activison support teams act completely futile, Infinity Ward staff on
their official forums go ghost for months on end, and development teams seem to have a coding ability that extends for three maps, some re-texturing on some old maps and then they get tired. Whilst major glitches have been fixed, we also get glitches that remain unpatched for no reason - namely elevators - and like Holden brought up, the developers seem utterly reluctant to do anything about unfairness inside the game - be that a glitch or not, I can't see much development coming along without a £10 price tag, and even then it's simply new maps, nothing that will make the game better in the long-run.