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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Bring back an armorgamer's level up, with a few new things implemented within the game, and a cleaner opening post.

The game is pretty simple.

Name: Armor
Level: 1
HP: 50/50
EXP: 0/10
Money: 0$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Name - Name of our character
Level - When EXP reaches the required amount, this ups. When our level ups, you sometimes get more stats.
HP - If you get hit by an obstacle you lose some. Lose all and you lose EXP.
EXP - Whenever someone posts +1, this can be increased
Money - Whenever someone posts +1, this can be increased
Luck - Boosts good event chances. Can only be changed by me.
Charisma - Boosts overall event chances. Can only be changed by me.
Agility - Decreases obstacle chances. Can only be changed by me.
EXP, Money Gain - How much you gain in this stat every post
Up Stats & EXP & Money - Upgrade the stat or how much money and EXP you gain per post by 1. Cost is in money.

Pretty much, when you post, gain how much EXP is in the EXP gain spot and how much money is in the money gain spot. Only I can post about events and increases. (or appointed users)

Change the character sheet every time you post! ^^

Name: Armor
Level: 1
HP: 50/50
EXP: 0/10
Money: 0$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

  • 27 Replies
Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 1
HP: 50/50
EXP: 1/10
Money: 1$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Meh, why not.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Name: Armor
Level: 1
HP: 50/50
EXP: 2/10
Money: 2$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

I was bored, it's pretty darn simple.
And stuff goes down here >.<

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 1
HP: 50/50
EXP: 3/10
Money: 3$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Lol yeeyah! SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO....................
....................................................................
....................................................................
....................................................................
bored.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Name: Armor
Level: 1
HP: 50/50
EXP: 4/10
Money: 4$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Play a game.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 1
HP: 50/50
EXP: 5/10
Money: 5$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

I'm playing small arms war. I'm thinking about playing Halo 3.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Name: Armor
Level: 1
HP: 50/50
EXP: 5/10
Money: 5$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Play Halo Wars.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

My bad, forgot to change it.

Name: Armor
Level: 1
HP: 50/50
EXP: 7/10
Money: 7$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 1
HP: 50/50
EXP: 8/10
Money: 8$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Sigh, I don't have it

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Name: Armor
Level: 1
HP: 50/50
EXP: 9/10
Money: 9$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

That sucks.
Oh BTW, upon level up the EXP needed to level up doubles XD

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

That or I'll just change it.

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 1
HP: 50/50
EXP: 10/10
Money: 10$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Alright change it then pleeuce.

firetail_madness
offline
firetail_madness
20,591 posts
Blacksmith

Name: Armor
Level: 2
HP: 55/55
EXP: 1/25
Money: 11$
Luck: 1
Charisma: 1
Agility: 1
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

LEVEL UP!

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 2
HP: 55/55
EXP: 2/25
Money: 12$
Luck: 1
Charisma: 1
Agility: 1
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Kewl, when do the obstacles kick in?

Axel
offline
Axel
475 posts
Nomad

Sounds fun.

Name: Armor
Level: 1
HP: 50/50
EXP: 0/10
Money: 1$
Luck: 0
Charisma: 0
Agility: 0
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

Alpha791
offline
Alpha791
3,896 posts
Peasant

Name: Armor
Level: 2
HP: 55/55
EXP: 3/25
Money: 13$
Luck: 1
Charisma: 1
Agility: 1
EXP gain: 1 (Up: 100$)
Money gain: 1 (Up: 50$)
Up Luck: 200$
Up Charisma: 150$
Up Agility: 150$

No, Axel we all do the same one.

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