Chivalry Empire - Honorable Knights - Medium Difficulty
Vikings - Invaders - Medium
Dragons - Great Serpents - Hard
Corce Empire - Squires and Peasants - Hard
Centaurs - Horse-Bowmen - Very Hard
I always liked creating Medieval-Like RPGs. Here is the sheet and the rules:
Name: Your character's name Country: Chose a country Rank: Peasant Weapon(s): Depends on country Armor: Depends on Country Friends: None Horse: None Inventory: Small Piece of meat, bottle of water Attributes: *You have 10 points for attributes.* Strength-0 Agility-0 Stamina-0 Intelligence-0 Class: Choose one *paste your class's info in here* Current Mission :None
RULES
Absolutely NO magic. You may earn friends in your quest by saving their lives, giving them food while they're starving, etc... Friends will help you in your quest and follow you in battle. You may receive/find/rob items or armor, weapons, etc... Kings or officials may offer you missions in your quest, varying from "Saving my cat in that tree" to "Scale that wall, soldier!". You may not want to accept that mission. It is OK. Maybe someone offers to give you a horse, and you may accept it if you wish. If you do well in battle you may receive a promotion, your rank will rise.
Classes:
Survivor is better in surviving in harsh conditions. Class's info: Cooking-Lvl 1 Fishing-Lvl 1 Hunting-Lvl 1 Herbal knowledge-Lvl 1
Warrior is a better class in combat Class's info: Sword-Lvl 1 Axe/Mace-Lvl 1 Spear-Lvl 1 Bow-Lvl 1
Craftsman specializes in different skills Class's info: Mining-Lvl 1 Smithing-Lvl 1 Sewing-Lvl 1 Carpentry-Lvl 1
Hero is for the guys who love fighting alone in battle. Class's info: Courage-Lvl 1 Resistance-Lvl 1 Inspiration-Lvl 1 Leadership-Lvl 1
Points may be won if a master in your trade teaches you. The only exception is Hero, who wins points by fighting and winning a battle.