Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
Merlin's Night Watch At the annual Merlin Convention, the caterer forgot to deliver the food so, he had it catapulted to them. As the head Merlin stated, it is getting real dark out now!
youd think after i've made almost 1,000 'castles' i would come up with something really awesome. sure, i've made some pretty cool things, but not yet the ultimate cool castle
Now you need to make 1000 more to catch up with me. I made some amazing castles but I also made some crappy ones. I saved a picture of 80% of my work and when I look at them I wonder how I made such crappy stuff.xD
youd think after i've made almost 1,000 'castles' i would come up with something really awesome. sure, i've made some pretty cool things, but not yet the ultimate cool castle
I figured I made about 1400 - 2000 castles in the original thread and in CTCPP. Most of them were lost by AG but the best are still alive for some reason. In CTCPP, I think my castle is still #1. Through some cut and paste and replace methods, I tried to reproduce it in CTC2PP and PE but the physics were different. Too bad, it was kinda neat. The original took me a week to build as I had to figure out the element sizes in the old game. I used Autocad to design it and notebook to build it - none of it was done inside the old editor.
The biggest problem with CTC2PP is that the editor does not allow fractional placements of elements beyond 1 tenth of a pixel at most. In the other games, I could go limitless in decimal points and that is what made some of my stuff work! In the old game, we could kill people and use their useless bodies to kill others - ha ha ha. This must have been too gruesome for the lame new AG profile game plan. Oh well, life goes on.
Retrophil12 and SSTG and even Timestables make some spectacular creations (art and creativity and realism) but, not being too critical, the more stuff you use, the more lag there is and I hate lag. xdestroyerxxx has seemed to have solved the lag problem but he doesn't always post his stuff on this thread. I find a lot of his stuff on the RANDOM thread that I have never seen before.
I ramble, but, if we are having fun, keep creating! I got some starter stuff stored that I might post in code so you can play with. I tried to remove the lag.....