Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
You mean SIR LAGALOT CASTLE! Anyways, I threw some green stuff at it, brewed some coffee, made some toast and there it was, dead in one shot! Good for me I guess.
DANGEROUS LAMP - there was a slight short in the wiring
You need another lamp.
You mean SIR LAGALOT CASTLE! Anyways, I threw some green stuff at it, brewed some coffee, made some toast and there it was, dead in one shot! Good for me I guess.
I shouldn't have put the guard down there because it was possible to crush it with ice, bombs and BFR.
The NOBLE RESTAURANT has just opened and the entire court is present. The king yelled, "Waiter, I want the lobster buffet with a barrel or wine right away!" Under stress, the cook set fire to the kitchen! :O
Hey guys, let's say everything that's BAD about the CtC2/PP builder. I know we all love this game and would rather say what's good about it. But, being very critical and pointing out even small issues could help the game creators reach for even higher levels of perfection in the next installment.
I'll start with something a lot of you want to say: horizontal pieces, when stacked, become unstable and want to jump around.
Also, like I've said before, the grid is not exactly centered.
So, what are those things that drive you nuts about the builder? Maybe just something you think could be fine tuned or even taken out.
@tris- the arches are way too unstable and is probably due to the fact that nothing touches except the foundations. This may be an ongoing issue with Joey as horizontal pieces never were stable.