Actually I thought it was a good game. The gameplay was definitely simplistic but the underlying messages were rather deep and intellectual, and I feel that the soundtrack was a perfect match. The music not only was well done, but it helped reinforce the themes of the game.
Like I said in my comment on it, I would quite possibly have faved it on an art site. It may have been interactive and sort of a puzzler, but it really didn't feel like a game.
Though, if it must be viewed as one, no, it isn't the most crappy game on AG. It can set some thoughts off, and I enjoyed - playing through it. Probably missed the point, though.
Hey, Zophia, we never finished discussing our thoughts on whether it was misplaced or not.
I say that many games here are poorly understood but that alone is not a criteria to belonging on this site or not. I also don't think that the score is a reflection of how much it belongs, either, and I don't believe that AG has any particular agenda about what kinds of games it should or should not have on this site, except of course that they aren't overly violent, discriminatory or pornographic.
Further to this though I think that everybody is entirely entitled to score it however they wish, and as such I gave it a 9 simply because I liked it. Other games in this category include Loved and a few of those experimental text-picture games.
It doesn't suck. But it's an art game, so it has no real place here anymore I think. "I fell in love with the majesty of colors" was the only art game that was had a reception on Armor Games that was worth it; Small Worlds was quite underrated; so were many of Weir's games, and this game.
AG is a bit of a site for twelve year olds, at least fmpov, since art games get bad reception. They shouldn't host any art games here imo, AG is for random games that are games in essence, not for games that are art in essence.
AG is for random games that are games in essence, not for games that are art in essence
I actually disagree with that. Although they are largely unappreciated here, which is sad, I think that AG is a great venue for game designers who are working with more artistic themes to not only expose that type of art work to an audience that would rarely, if ever, play those games, but also to get feedback on their genre from the more hardcore gamers.
I liked it. Felt it was along the lines of MoC Loved and Immortal. The ending I believe dealt with your old self dying and your new self being free and independent.
Did any of you finish the game. It was quite meaningful actually. I did the steps in this order. Jumping-->Fired-->Graveyard-->Leaf-->Cow. Coincidentally, those are in order from most depressing to least depressing. The leaf, having color, and the cow interacting with the man. Two living organisms. And so, after you finish the steps, once you get to the last step, you see that everyone is gone and it's kind of eerie. Once you get to the place that you jumped you see yourself about to jump. And realize "Oh, I bet I can walk over and stop him from jumping." But when you get close enough, you can't. You've gone from a person who wanted to break the agonizing cycle of life by acting irresponsibly to one who can be both patient and spontaneous in their pursuit of some new thing, something worth living for. And then you see yourself jump. I gave it a 9/10.
Could have been good if your choices of action (mostly the "step" order as you have too few control) in the game were meaningfull in its ending.
unfortunately with always the same ending whatever choices you do, this could have been made into just a small flash movie, as the player interacting change nothing in the course of the action, there is nothing to learn from that.