This certain RPG is a pre-zombie apocalypse set in medieval times. You will choose your character and create a bio. One thing different about this RPG is there will be one person that made and controls the zombies.{thats me].
char. sheet
name: job: class: bio: Equipment:
classes-Warrior, Rogue, Mage, I am open to suggestions for more classes.
name: Drake Drache job: assassin class: Rogue bio: dark, heartless, quiet. uneasy air to him. taken from parents in a distant, sandy land and raised, trained, and existed to be an assassin Equipment:dagger i search for a blunt object like a bat, mace, flail, or sledgehammer to smash in a window with
name:Orrin Varwood job:military officer class:Warrior bio:Was trained by his father to be in the military at an early age(father was captured by the overlord), I am know to be relentless. Equipment:chainmail with officer uniform over it, Steel rapier.
name: Drake Drache job: assassin class: Rogue bio: dark, heartless, quiet. uneasy air to him. taken from parents in a distant, sandy land and raised, trained, and existed to be an assassin Equipment:dagger
you find a broken mace and smash open the window.{since you pretty much have to be aginst the overlord do you kill the skeletins with you now or later}.
name: Drake Drache job: assassin class: Rogue bio: dark, heartless, quiet. uneasy air to him. taken from parents in a distant, sandy land and raised, trained, and existed to be an assassin Equipment:dagger
i keep them, they' ll help me for this at least...
i vault in through the window and see the target and a strange tied man... have some skeletons guard the window and the rest with me.
Name: Theorn Drake Job: Wetboy Class: Rogue Bio: Wetboys have deaders because when a Wetboy takes a contract it's the short formaility before the victim is dead. Assassins have targets because assassins miss. Wetboys have slight magical training (mainly stealth) Equipment:1 dagger have to start small
I untie him, no sense in having him killed if I can't do it personally.
name: Drake Drache job: assassin class: Rogue bio: dark, heartless, quiet. uneasy air to him. taken from parents in a distant, sandy land and raised, trained, and existed to be an assassin Equipment:dagger
you need to kill him now so a.attack him b.kill the skeletons
Name: Theorn Drake Job: Wetboy Class: Rogue Bio: Wetboys have deaders because when a Wetboy takes a contract it's the short formaility before the victim is dead. Assassins have targets because assassins miss. Wetboys have slight magical training (mainly stealth) Equipment:1 dagger have to start small
you took to long to leave and[read other posts]so
a.attack the person in the window b.attack his guards c.try to end this peacefully d.your option
Name: Andy Lockheart Job: Mercenary Class: Warrior Equipment:bronze sword and chain mail Bio: Got a concussion and only knows who he works for, his name, and how to fight. you end up some were in a city ,theres a house in the distance with 3 people in it and skeleatons gaurding it a.attack the skeletons and jump in b.try to sneak in c.find another entrance
Name: Andy Lockheart Job: Mercenary Class: Warrior Equipment:bronze sword and chain mail Bio: Got a concussion and only knows who he works for, his name, and how to fight.
Name: Shayua Haise Job: Majjhima Class: Mage/Monk Bio: 25 years old, raised in a monastery in the northern regions of the continent after his parents were killed by an assassin. A Maha of the monastery had found him while on a pilgrimage, at the age of 12, and raised him in the ways of peace and love towards all men. He learned multiple ways of meditation and self-healing techniques over the years, as well as healing abilities of others. He weighs at around 200 pounds, at a height of 6'2" and has shoulder-length red hair tied back in a ponytail. Equipment: Brown cloth robe, wooden staff
Hope there's room. A note on my job, a Majjhima is a monk who's been at the monastery for about 10 years, or more. It's like a middle "rank".