First things first, I wasn't exactly sure where to put this, so mods, feel free to move this.
I am currently in the process of making an apocalypse-style RPG. I would very much appreciate some feedback from anyone concerning this. It is still just in the "molding" phase of creation, and any CC you have to offer would be greatly appreciated. Here is the first class I have created.
Undead World Ability Descriptions
Abilities Available to the Soldier
Ranged Weapon Proficiency Requirements: None. Skill Description: Increases efficiency and skill when player is using a ranged weapon. +10% to Hit, +5% weapon Damage for every level. Levels: 5 Level-Up Requirements: Character must be at least two levels above that of the skill, with the exception of Level 1. For example, to have a Level 3 Weapon Proficiency, the player must be at least Level 5. Other: Applicable only to handheld ranged weapons such as guns and crossbows. Skill Type: Feat. Cost: None.
Stealth Requirements: Minimum Agility of 3. Skill Description: Increases stealthiness and your basic ability to remain hidden. +10% to Hide checks per level, with appropriate modifiers such as darkness or observer alertness. Levels: 3 Level-Up Requirements: Agility requirement increased by 2 for every level. Other: None Skill Type: Feat. Cost: None.
Armor Proficiency Requirements: Minimum Endurance of 3. Skill Description: Allows you to handle your armor better, meaning that it gives you better protection against most dangers. +10% to all pre-existing defenses on your armor per level. Levels: 5 Level-Up Requirements: None. Other: At level 3, begins to increase non-defensive benefits on your armor as well, such as improved carrying capacity. Skill Type: Feat. Cost: None.
Call to Arms Requirements: Minimum Charisma of 2. Skill Description: Inspire any allies to do better. +5% to hit in battle for allies per level(lasts 2 battles only, level regardless). Levels: 5. Level-Up Requirements: +1 Charisma requirement per level. Other: Command is an improved version of Call to Arms available for more experienced characters. Skill Type: Ability. Cost: 10 Fatigue.
Melee Weapon Proficiency Requirements: Minimum Strength of 4. Skill Description: Character is more skillful with close-range, melee weapons. +5% Weapon Damage, +10% to Hit per level. Levels: 5 Level-Up Requirements: +1 Strength requirement per level. Other: Only applicable to melee weapons such as baton or hammer. Skill Type: Feat. Cost: None.
Forced Entry/Exit Requirements: Minimum Strength of 6. Skill Description: This skill permits you to bust down doors, through windows, bend bars, lift gates, etc. Levels: 3. Level-Up Requirements: +1 Strength required per level. Other: Can harm you depending on the thing(i.e. you can be cut on glass) for the first level. Skill Type: Ability. Cost: 10 Fatigue.
Explosive Weapon Proficiency Requirements: None. Skill Description: Allows you to better handle explosives such as grenades, C4, and claymores. Levels: 5. Level-Up Requirements: +1 Endurance requirement per level. Other: None. Skill Type: Feat. Cost: None.
Take Cover! Requirements: Agility of 2. Skill Description: The increased ability to find cover and get there. -10% chance to be hit while in cover, per level. +5% speed in getting there. Levels: 4. Level-Up Requirements: +1 Agility required per level. Other: None. Skill Type: Feat. Cost: None.
Black Ops Subclass --------------------------------------------------
Reconnaissance Requirements: Stealth level 2. Minimum of 10 Agility. Black Ops subclass only. Skill Description: An improvement on Stealth designed for more specific goals and more experienced characters. +25% to Hide Checks per level, +10% Stealth Attack to hit and knock unconscious. Levels: 4. Level-Up Requirements: +2 Agility requirement per level. Other: None. Skill Type: Feat. Cost: None.
Observant Requirements: Black Ops subclass only. Skill Description: Characters with this feat are more observant, able to notice the tiniest detail. +10% Spot and Hear per level. Levels: 5 Level-Up Requirements: +1 Intelligence requirement per level. Other: None. Skill Type: Feat. Cost: None.
Nocturnal Requirements: Minimum Endurance 4. Black Ops subclass only. Skill Description: Self-explanatory. The character who employs this feat will be able to operate at night much more efficiently. +25% Night Vision per level, -5 Fatigue gained at night, per level. Levels: 4. Level-Up Requirements: +1 Endurance requirement per level. Other: None. Skill Type: Feat. Cost: None.
Command Requirements: Minimum Charisma of 8, Call to Arms level 2. Officer Subclass only. Skill Description: Calls all nearby character's allies to arms. Increases their chance to hit by 10% per level and their damage by 10% per level. Lasts 3 battles, +1 battle per level. Levels: 4. Level-Up Requirements: Charisma requirement is increased by 1 per level. Other: At level 3, also heals 5% health of one person affected, chosen by character. At level 4, 5% of health of all affected is regained. -1 Fatigue cost per level. Skill Type: Ability. Cost: 20 Fatigue.
Teamwork Description: You and your allies are an excellent team. Every time one of you is successful, the entire team gets a boost. 1 kill, +2 to all attributes to all your allies, 1 capture, +5% resist all, 1 wounding, +5% damage. Requirements: 9 Charisma. Levels: 3. Level-Up Requirements: None. Other: Applies to all members of your team. Effects stack. "Teamwork" buffs are in effect until all enemies in the building(or all detected enemies within 20 yards) are dead, captured, or wounded. Skill Type: Feat. Cost: -1 all attributes at the start of a battle for all members of the team. This effect stops when the battle ends, and is negated by kill boost.
Stripes Requirements: Minimum Charisma of 5. Officer subclass only. Skill Description: With this, people will recognize you as an authority figure, as well as being more likely to believe you. You will be very likely be appointed the leader of any NPC group. -10% to shop prices per level, +10% to sell prices per level, +5% to Charm, Bluff, and Lie per level. All NPC soldiers(with the same alignment as you) will automatically join your team. Levels: 6. Level-Up Requirements: +1 Charisma requirement per level. Other: "Stripes" will not have an effect on NPC soldiers who outrank you in the storyline. Skill Type: Feat. Cost: None.
Accuracy Requirements: Target must be at least 100 feet away. Character must be using Rifle class weapon. Ranged Weapon Proficiency required. Sniper subclass only. Skill Description: Shoot far more accurately. +50% to hit 1st level, and an additional +25% to hit 2nd level. Levels: 2 Level-Up Requirements: None. Other: None. Skill Type: Feat. Cost: None.
Rifle Proficiency Requirements: 4 Agility, Ranged Weapon Proficiency. Sniper subclass only. Skill Description: When using Rifle class weapon, +10% to hit, +5 damage per level. Levels: 5. Level-Up Requirements: +1 Agility requirement per level. Other: None. Skill Type: Feat. Cost: None.
Got 'Em In My Sights Requirements: Intelligence of 5. Skill Description: Allows you to see enemies farther away, calculate their movements, etc. +15% to Hit, +5 Damage, +15% Spot Checks. Levels: 4 Level-Up Requirements: None. Other: None. Skill Type: Feat. Cost: None.
Grenade Proficiency Requirements: 4 Strength, Explosive Weapon Proficiency. Skill Description: Become more skilled in the use of grenades. +10 ft toss length, +1 ft blast radius(circumference), +5 Effect(dependent on type of grenade). Levels: 3 Level-Up Requirements: None. Other: Does not apply to grenades not being used as weapons(i.e. color smoke grenades). Skill Type: Feat. Cost: None.
Can't Touch This Requirements: 5 Endurance, 4 Strength. Skill Description: Become enraged and much more powerful. x2 Strength and Endurance. Levels: 6. 2nd level, 50% resistance to melee attacks. 3rd level, 50% resistance to ranged attacks. 4th level, double damage for melee attacks. 5th level, double damage for ranged attacks. 6th level, 50% resistance to explosive attacks. Level-Up Requirements: +2 Endurance and Strength required per level. Other: Lasts for one battle. Player can choose which of the levels they want to employ(effects do not stack). Cooldown of 24 hours. Skill Type: Skill. Cost: -3 Charisma and Intelligence for 24 hours after use.
Heavy Weapons Proficiency Requirements: 3 Strength, Explosive Weapons Proficiency, Ranged Weapon Proficiency Skill Description: Handle all heavy weapons(turrets, artillery, etc.) better. +10% to Hit, +5% weapon Damage for every level. Levels: 5. Level-Up Requirements: +4 Strength requirement for each level. Other: Stacks with the full effects of other proficiencies. Skill Type: Feat. Cost: None.
If you take the time to read all that and you give me some CC, you rock, and I will reserve a spot for you in the RPG if you ask. It will not be completed in quite some time, but it is definitely creeping towards completion.
Sentinel: the leader of a zombie pack in an area. intelligent, wear armor, capable of speech, and refer to themselves as ' Big Mama/Papa'. usually have large weapons and can summon every zombie in the area to attack you. much more of a boss U_U
Zog: a zombie dog. wtch out for the ankle biters XD!
Sentinel: the leader of a zombie pack in an area. intelligent, wear armor, capable of speech, and refer to themselves as ' Big Mama/Papa'. usually have large weapons and can summon every zombie in the area to attack you. much more of a boss U_U
*scratches head*. It's a possibility. I want the bosses to be much more unique, though. Each boss will be different.
Zog: a zombie dog. wtch out for the ankle biters XD!
Like Yoda. Death from the ankles down. xP
Tank would also work for a zombie to, huge muscle zombie thingie lol.
well the specific names for them, like ' Mike', 'Fluffy' or whatever could work for the sentinels. and it could simply just be a name for a boss if describing multiple of unidentified ones =D.