And if he doesn't want to make Flash games . . . ?
For other PC games you'll want some software for art and animation, Photoshop ($700) or GIMP (free) are both excellent for sprites and two dimensional artwork. For 3D you'll want to try Blender (Free) or something else, which would probably be quite a bit more pricy (the best 3D modelling software goes for a few thousands).
For programming on the PC you'll want a powerful language and reliable documentation, like official publications or books (O'Reilly is a good publisher for programming tutorials). C++ and Java are excellent choices for programming languages, are extremely powerful and learning them is a reward, but it requires a lot of dedication.
Programming for the Xbox 360 requires the Xbox Development Kit or XNA which is a free download. This allows you to create games (in C# as far as I know, this is another programming language that requires commitment) and then release them on the Xbox Live Indie Arcade - you can even charge.
PS3 and Wii's development kits cost a lot of money, require more practice, have less appeal and I'm not too informed on how they work. I do know that the Wii and DS development kits have to be bought from Nintendo once you've got certification that you run a proper games development studio.
iPhone development (or making games for iPad even!) requires a Mac, iPhone and the development kit for iPhone (Google the name). That would cost you a few thousand dollars.
However, if you're satisfied with making games for a website like Armor Games, Flash CS5 and a reliable art program will do the trick. If you want to make Flash games without all the hardships of programming try Game Maker or another simplified engine.
And if he doesn't want to make Flash games . . . ?
For other PC games you'll want some software for art and animation, Photoshop ($700) or GIMP (free) are both excellent for sprites and two dimensional artwork. For 3D you'll want to try Blender (Free) or something else, which would probably be quite a bit more pricy (the best 3D modelling software goes for a few thousands).
For programming on the PC you'll want a powerful language and reliable documentation, like official publications or books (O'Reilly is a good publisher for programming tutorials). C++ and Java are excellent choices for programming languages, are extremely powerful and learning them is a reward, but it requires a lot of dedication.
Programming for the Xbox 360 requires the Xbox Development Kit or XNA which is a free download. This allows you to create games (in C# as far as I know, this is another programming language that requires commitment) and then release them on the Xbox Live Indie Arcade - you can even charge.
PS3 and Wii's development kits cost a lot of money, require more practice, have less appeal and I'm not too informed on how they work. I do know that the Wii and DS development kits have to be bought from Nintendo once you've got certification that you run a proper games development studio.
iPhone development (or making games for iPad even!) requires a Mac, iPhone and the development kit for iPhone (Google the name). That would cost you a few thousand dollars.
However, if you're satisfied with making games for a website like Armor Games, Flash CS5 and a reliable art program will do the trick. If you want to make Flash games without all the hardships of programming try Game Maker or another simplified engine.
you do understand he was just another newb who wanted to make a game get some "cheap" AP or just be a cool guy like tony or just be known for making a game
make a game get some "cheap" AP or just be a cool guy like tony or just be known for making a game
Well, it's not "cheap" that's for sure. And that's kind of a bad way to put it. You have to actually post some good games for them to get on. So it's impossible to get "cheap" AP through making games.
you do understand he was just another newb who wanted to make a game