Everyone else is level 13, so you should make a level 13. I'll be withdrawing Shem, so a Mystic Theurge or some other kind of arcane spellcaster would be good. The party needs one of those.
Are the rest of you okay with me DMing Tomb of Horrors here?
Everyone else is level 13, so you should make a level 13. I'll be withdrawing Shem, so a Mystic Theurge or some other kind of arcane spellcaster would be good. The party needs one of those.
Like the fact that he automatically gets to make 2d4 items Ethereal so he can carry them and he only needs two ****ing things. Or maybe it was the fact that, even if they weren't Ethereal, he can use Telekinesis to carry them. You've ignored both of these for the soul purpose of putting my character alone in the middle of nowhere for your own personal gain.
I played it once before but our party was so cautious that we spent the whole of a three hour session camping outside the man entrance, occasionally throwing rocks inside to see if anything happened before retreating back into a dimensional pocket to escape.
Like the fact that he automatically gets to make 2d4 items Ethereal so he can carry them and he only needs two ****ing things. Or maybe it was the fact that, even if they weren't Ethereal, he can use Telekinesis to carry them. You've ignored both of these for the soul purpose of putting my character alone in the middle of nowhere for your own personal gain.
Actually I was unaware of the first one and the second one I already told you, he only has 3 abilities and Telekinesis is not one of them.
Will there be a lot of Saw-esque trap or is it Horror from beasties?
Oh, and by 'ossess', do we mean that Shem is still acting of his own will, or that he's now directly controlled by the evil spirit. What we're doing isn't really covered by the limited scope of the rules, so some clarification on that would be appreciated.
Also, if we do do ToH, are we appending it to this game and just having Hyper DM, with DBS playing? I'm guessing yes, but you never know...
I played it once before but our party was so cautious that we spent the whole of a three hour session camping outside the man entrance, occasionally throwing rocks inside to see if anything happened before retreating back into a dimensional pocket to escape.
I plan to be a bit more forward this time
Lol, same thing happened to me, only we were in a rope trick and there were dragons outside, and we were in a fire giant's fortress.
Also, if we do do ToH, are we appending it to this game and just having Hyper DM, with DBS playing? I'm guessing yes, but you never know...
Yup yup.
Oh, and by 'ossess', do we mean that Shem is still acting of his own will, or that he's now directly controlled by the evil spirit. What we're doing isn't really covered by the limited scope of the rules, so some clarification on that would be appreciated.
I am guessing using malevolence to control him, but it doesn't really matter now.
All Ghosts have Telekinesis.......
The only power it says they all have is manifestation. Good on Ya Spikkle.