The only problem with this is that; I don't really care much for rank or win ratio and that is the same for a lot of people, rank nowadays really doesn't mean anything.
True, but it would also have symbolic meaning so that if someone wants to play a game where everyone is playing at their best, they can go for the ones that "count." If someone is trying out strategies, they can join one that doesn't "count."
I personally think the rank system is helpful. Sure, a lot of people might not care about it, but it could be used to guarantee a balanced game. There could be options to only allow players of certain ranks to join games so that it isn't two rank 6's against a rank 1 and a rank 3. This would make it easier to get out of the lower ranks (if you're good, you'll get streaks and rank up quickly), but gaining ranks would get harder the higher you are, not only because of quantity but because of quality. Of course, rank restrictions would still be optional. And naturally, limiting guests could easily be a part of this.
I do agree that having guests is good so that new players can try it out, but I don't think that having the option to not have to deal with them (some people ask guests to leave if they join) would make it less valuable for them. In fact, allowing them to play with players more at their skill level if they so choose might make it less frustrating for them early on.
you must take into consideration the fact that there is still a lot of guests that don't actually hack.
I'm hoping that allowing unranked games will let those guests who are legitimate players stay signed into their accounts. If they don't want to use an account, there will still be games open for them. Like I said, these would all be game
options that the game creator would set.
The point of all this is accountability. If players have to held accountable for what they do in a game, from hacking to quitting early to not trying, they might care. The problem with guests being everywhere is that they aren't held accountable. If there aren't reasons to use a guest account, maybe Colony multiplayer will be a better place. People care about their reputations. And even if they don't, identifying hackers would be a lot easier.
And since hackers get their satisfaction at least partially from frustrating others, this would get rid of a lot of the frustration factor. They wouldn't be able to screw with people who care (sometimes a bit too much) about their games. Hackers might not even waste their time anymore.
I guess it would also be necessary to make the rank system less hackable if the rank-limit game option is to be implemented. That shouldn't be too hard... I'm assuming it's client-side right now, so moving a couple numbers per account server-side can't be that bad.
Thoughts?