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sev322
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sev322
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Nomad

Hey guys i am almost done downloading starcraft 2 and ive been a big warcraft guy for sometime i was just wondering if anyone could help me decide who i should be out of the 3 factions predominantly, and some tactics for online play.

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Highfire
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Highfire
3,025 posts
Nomad

i was just wondering if anyone could help me decide who i should be out of the 3 factions predominantly, and some tactics for online play.

There's not really one someone could pick for you. I personally prefer Zerg for their reinforcement capabilities, mechanics and simple swarmy style, although their need for scouting and proper macro is infuriating being as not scouting at a certain time can cost you the game.

Some tactics? Liquipedia is a great site for that, I'd also suggest watching casts of professional players, the caster I've been listening to the most is Totalbiscuit, although he is a play-by-play caster.

Link is from YouTube, enjoy!

- H
Sarthra21
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Sarthra21
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Nomad

My friend has Starcraft II. He loves pissing off Korean kids after he creams them in battle.

As a very racist joke, he says that they must practice perfect strategy, or else Kim Jong Il will kill them if they lose even once.

PauseBreak
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PauseBreak
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Templar

woh woh woh woh woh! A SC2 thread. HOT DOG!
That's right up my ally

My best advice. Pick one race and stick with it. Bouncing from race to race is not ideal.
But since you are feeling out each race, play a little bit of all of them and whatever one FEELS good to you, pick it.
You're going to lose a lot. But don't let that get you down.
WATCH replays. And always ask yourself. I lost, why? or I won, why?

Zerg: Very heavy macro race. A lot of units, fast, not that strong. Good at harass.

Terran: All around very versatile race. Fast units, can be strong. Good amount of micro needed. Great at harass.

Protoss: Very heavy micro. Fewer units, heavy hitter units. Decent at harass. Infamous for the "Deathball". However, this is starting to slowly, very slowly disappear as Protoss are finding better uses of its mechanics.

Strats:
Husky viewers tend to be more of the lower skill set. (He's much more casual and isn't really a huge player)
Day9 viewers tend to be more of the mid to higher skill set. He offers A LOT of great content for newer people. (Is legend in sc1, has been there and done that. Actually plays and knows the game.)
*watching streams is a GREAT way to get to see new strats.
watching tournaments is another great way to watch strats. GSL, MLG, IPL, TSL, Dreamhack, etc., (the list goes on)

You'll want to go to TeamLiquid.net to get a lot of decent strats and anything sc2 related.

GL HF DD GG

Kasic
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Kasic
5,546 posts
Jester

Bouncing from race to race is not ideal.


I disagree. You'll play better with any given race if you know it in and out, and your opponent in and out. If you don't know what something is truly capable of how can you possible judge what is needed and what is not?
Highfire
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Highfire
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Nomad

My best advice. Pick one race and stick with it. Bouncing from race to race is not ideal.

At the start familiarizing yourself with each race is so useful to add to your intuition and your knowledge of costs of things, etc.

WATCH replays. And always ask yourself. I lost, why? or I won, why?

Solve the first major problem that stemmed into you losing the game, if it's a game you lost. Generally you can pick out a LOT but some / many of them would've been gone if you solved the first one, or something that wouldn't mean as much if you didn't screw up in the first place.

Zerg: Very heavy macro race. A lot of units, fast, not that strong. Good at harass.

Swarmy type race, wins with numbers - generally very mobile, but reactionary by heart.
If you go with this one, scout a lot, maintain map control and remain one base ahead of the enemy - it's essential.

Terran: All around very versatile race. Fast units, can be strong. Good amount of micro needed. Great at harass.

Micro and macro is needed for all races. Now that I'm stuck with Zerg I find playing T or P quite difficult actually being as I'm not accustomed to all the number keys and hotkeys to go with them. I'm used to:
3 > S > R++++

etc.

Protoss: Very heavy micro. Fewer units, heavy hitter units. Decent at harass. Infamous for the "Deathball". However, this is starting to slowly, very slowly disappear as Protoss are finding better uses of its mechanics.

Terran MM deathballs are also common.
MM = Marine Marauder.

Protoss, with fewer units in general I should note have a lot of "special" units:
Colossus: That creature from War of the Worlds with 2 lazers attached, costs a lot of minerals / gas and stands above your deathball with its long legs.
High Templar: Caster unit, is capable of casting Feedback - draining the energy and damaging a unit based on the energy it has. It also can learn Psi Storm, which is an AoE that deals 80 damage over 4 seconds, powerful and eventually necessary if you're going against Bio-Terrans (using Barracks units like Marine-Marauder) or Zerg with Ling / Roach / Infestors.

Day9 viewers tend to be more of the mid to higher skill set.

It works for anyone who's willing to learn / get better at the game, if you ask me.
Although chances are a lot of his viewers are mid-higher skill set because they saw him

If you don't know what something is truly capable of how can you possible judge what is needed and what is not?

I don't think he meant it like that. Being used to races is great for intuition etc as I've said but constantly rotating between which ones you play (especially if it's all three) can be dangerous.

- H
PauseBreak
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PauseBreak
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Templar

I will address certain comments but mainly this post is focused for Sev322.
I was going to add this to the bottom of the post. But I feel itâs so important I must add it here.
Never forget your 3Râs. Recon, Read, and React.
Always recon what your enemy is doing. Donât guess.
Always read correctly what your enemy is doing.
Always react appropriately to what you see your enemy is doing. Donât over react, and donât underestimate. If you donât react correctly, it could very well mean the end of the game for you and poor economy choices.
[quote=highfire]At the start familiarizing yourself with each race is so useful to add to your intuition and your knowledge of costs of things, etc.[/quote]
I did say that sticking with one race is ideal. And I followed it up with, âBut since you are feeling out each race, play a little bit of all of them and whatever one FEELS good to you, pick it.â
My above comment hit a lot of peopleâs funny bones and I understand that. But once you find a race you do like, stay with it. You can easily familiarize yourself with other races by:
1. Playing against them.
2. Watching streams.
3. Playing them, but not a lot. I feel this way because unless you are proficient in that race (that isnât your main), timings and other mechanics will be skewed and wrong assumptions could be made.
To recap: because you are new. Place all the races. Find the one you work with the best and I recommend sticking with it.
[quote=Highfire]Solve the first major problem that stemmed into you losing the game, if it's a game you lost. Generally you can pick out a LOT but some / many of them would've been gone if you solved the first one, or something that wouldn't mean as much if you didn't screw up in the first place.[/quote]
I agree here. For example, if you push out with your force at any given time and you lost that battle thus resulting in a loss for the game. It is not necessarily because you lost that battle but rather maybe it was a bad follow up. Maybe your macro wasnât spot on or existent for that matter during a battle. Or maybe because it was a bad unit composition because you didnât have the resources to support what you needed. Something bad in the beginning can affect the game much later on.
[quote=Highfire]Swarmy type race, wins with numbers - generally very mobile, but reactionary by heart.
If you go with this one, scout a lot, maintain map control and remain one base ahead of the enemy - it's essential.[/quote]
Every race you want map control. Honestly, Zergsâ first expo is more important than its others. Because, you can all-in Roach on one base with the 7 Roach rush and it is very effective.
Itâs just very easy for Zerg to expo. Getting a 3rd is not uncommon and can be quite problematic.
[quote=Highfire]Micro and macro is needed for all races. Now that I'm stuck with Zerg I find playing T or P quite difficult actually being as I'm not accustomed to all the number keys and hotkeys to go with them. I'm used to:
3 > S > R++++[/quote]
Lol Iâm protoss and there are not enough hotkeys for me. :P
[quote=Highfire]Terran MM deathballs are also common.
MM = Marine Marauder.[/quote]
The MMM (marine-marauder-medevac) isâ¦wellâ¦itâs still around. But I donât see it all that much. Honestly, an all bio army is almost a no-no now a day. (because of Zergsâ infestor and Tossâ Collosi or High Templar) I see it being effective no higher than Gold league.
Regarding the Protoss Death-Ball, I see it very slowing going away. Or I should say, I see more and more Protoss breaking into smaller groups for certain types of attacks. Just like the 4Gate, there are other options for Protoss and they are slowly starting to develop.
More about my Day9 and Husky comment from before.
Day9 has been there. Heâs been in the competitive gaming scene for 12 years. Heâs been and won tournaments. He knows the game intimately and can really help people not by showing game after game and saying, âoh this is niceâ But he can explain, especially to new people the development process.
Husky on the other hand, he just likes SC and wants to be active in the community. He canât really help people except through observations that heâs seen while casting games.
And another point that a buddy of mine brought up, is that heâs not that much into SC like you would think. Heâs more of a fanboy and this is reflected in his most recent streams. I get it, everyone is posting streams of Diablo3. But, at the same time their focus is still on SC. And now Husky is just moving from game to game. If someone asked him to cast LoL heâd probably pick it up, even if he didnât know that much about it. Someone more into SC would probably turn it down.
I donât hate Husky, I just donât think that more than the casual SC player should invest a lot of time into his casts.
\\pb

Highfire
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Highfire
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Nomad

Every race you want map control.

Having the heads up as a Zerg with fast reaction capabiltiies (as long as you have the required ingredients, which is usually tech) is much more important as not always you are constantly producing.

Because, you can all-in Roach on one base with the 7 Roach rush and it is very effective.

It's not an all-in, losing your forces whilst not the best thing to do doesn't mean you've lost, and you also have the ability to retreat if you want. It's not all that effective though, it would win against most Marine-all ins or Zealot pressure, but against say a Zergling Overpool or something like that, it wouldn't work out well.

Getting a 3rd is not uncommon and can be quite problematic.

Staying on top of your enemy is needed to expand, if you've the wrong composition and you have 350 resources (plus a Larva) gone into a Hatchery, you can screw yourself over entirely.

protoss and there are not enough hotkeys for me. :P

Z / S for your main Gateway Units, plus E for your early game. T and D for your Templars, unless the T is H... Not entirely sure lol.
Either way, there's not many needed hotkeys for either race - I main with Roaches much of the time and aside from that it's generally a support unit like Mutalisks or Infestors.

What you said about Day9 I think was accurate, although I've not paid all that much attention to Husky. To be quite frank, he's a low-quality caster to me. His commentary is good - don't get me wrong, but comparing him to Totalbiscuit where he creates his SHOUTcraft Invitational (from donations) and LAGTV where they organize tournies for lower level players and have their own community going, I don't see what's good about him.

Also yeah, if you do see a bio-ball it's generally MMM being as Medivacs are SOOOOO good.

Mind if I ask what's up with all the �� and �� ?

- H
UnleashedUponMankind
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UnleashedUponMankind
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Grand Duke

There tons of casters, some on a more funny way, but some have a tactical/teaching way, so check some of them (youtube for example), find your favorite... the rest is prectice^^

Highfire
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Highfire
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Nomad

Day9 is a so proclaimed "Goldilocks" of casting.

Totalbiscuit is a play-by-play caster, as is Husky - although Husky goes into a little more depth.
dApollo occasionally casts with Totalbiscuit, bringing in significantly more detail - beyond that of Husky's.

Tastosis (Tasteless and Artosis) are kind of a Goldilocks commentary team as well, being as a lot of things they talk about isn't even SCII related. :P
They were both former professional players and Tasteless is also Sean's brother.
Sean = Day9.

Day9 is essentially the speartip of eSports (SCII) to anyone outside the community, he wants to be the guy that you can show to your parents with pride.
I would. :P

- H

PauseBreak
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PauseBreak
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Templar

@ Highfire, lol yeah. about all the weird symbols...

I wrote my extended reply in MS word. I copied and pasted it to the forum box and everything looked fine. And then I hit enter, man, I was like, "ahhghghghghggggggggggggggggggg uh" lol

The Casting Archon(Tasteless and Artosis) are awesome.
I like watching State of the Game but JP can be sooooo boring. lol

Highfire
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Highfire
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Nomad

I like watching State of the Game but JP can be sooooo boring. lol

I know what State of the Game is but quite frankly I've never seen an episode of it, lol.

I wrote my extended reply in MS word. I copied and pasted it to the forum box and everything looked fine.

Ouch... yeah I wouldn't do that

I love playing Protoss, because people never expect me to drop DTs in the middle of their base...

... League? Just wondering because generally people may scout it, although if you get the Twilight Council and Dark Shrine tech in a different area it could become a little more difficult. Though even so better players would be able to see that you DON'T have specific things and can easily defend easier against DT / Stargate units with a defensive building at the front, maybe one or two around their base(s).

DT's aren't cheap either.

- H
PauseBreak
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PauseBreak
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Templar

Hey, I'm on SC2 like...all the time. Hit me up, PauseBreak.366
I'm roughly a solid plat. player. I'm trying to get diamond but...gotta dream big. lol.

DT is soo risky, especially earlier to mid game. I think at least. If its scouted you're effed.

Person getting dropped by DT = "Man, now I have to get detection"
Person dropping DT = "oh god oh god oh god please don't have detection, please don't have air"

LOL so, yeah. Its a rough call sometimes. DT is map control and harass really, imho. If they scout 2 gases extremely early you can almost guarantee they are teching to DT.

Not to mention, now for Protoss, 3 gate robo is like the new standard. So, they will have obs out. =\\

Highfire
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Highfire
3,025 posts
Nomad

Hey, I'm on SC2 like...all the time. Hit me up, PauseBreak.366

Name: PauseBreak
Character Code: 366
Region: Europe
Right? I hope so because if you're not in the European / Russian region then I won't be able to add you :<

I'm roughly a solid plat. player. I'm trying to get diamond but...gotta dream big. lol.

I'm gonna be going for Diamond - I'm hoping to be Masters eventually though. I've seen MaximusBlack play and it feels like I could do so much better if I solidify what I already know.

He is high diamond, aiming for masters.

DT is soo risky, especially earlier to mid game.

Yes, they are very expensive. It also keeps you down on Gateway Units + High Templar usually, you can't invest in another tech tree (Robo / Star / Templar) if you go for DT harass unless you get that much further ahead.

If they scout 2 gases extremely early you can almost guarantee they are teching to DT.

Against a Zerg that's a particularly bad choice as it's easy to react with an Overseer. :P

They'd probably be going with Air / Void Rays, but even so if you scout 30 seconds too late it can cost you the game. I'm going to incorporate a Spire into each of my strategies against Protoss to remain safe against Air and Colossus. Ling Infestor, generally - with the ability to get up air in 33 Seconds (to train a Mutalisk) if I need to.

Not to mention, now for Protoss, 3 gate robo is like the new standard. So, they will have obs out. =\\\\

It's generally 4gate vs 3gate robo, where nothing else works. Unless you can pull of 3 gate robo and make a solid defense you'll be dead, whereas a defensive 4gate would destroy an offensive one. It's strange maths, and also relies on micro, unit composition and etc.

- H
PauseBreak
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PauseBreak
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Templar

Name: PauseBreak
Character Code: 366
Region: NA
Race: Protoss


Awww shoot I play on the NA server.

@highfire once you get high enough you could play against WhiteRa! I <3 Whitera. I've tried a few of his strats and they've worked all right.

I guess the 4gate and 3gate-robo are all how you scout. I've messed people up with the korean 4gate but sometimes it just doesn't work. =\\

Highfire
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Highfire
3,025 posts
Nomad

once you get high enough you could play against WhiteRa!

... Err.. No chance of me going up against him, and his Special Tactics ^^

I <3 Whitera.

I don't see him play much, and not always do I appreciate his style of play compared to others, but I LOVE his attitude! He is probably my most favourite player simply because of his amazing etiquette. :P

I've tried a few of his strats and they've worked all right.

Warp Prism 4 Gate against Socke ftw?
... That was White Ra, right?

"I've messed people up with the korean 4gate but sometimes it just doesn't work. =\\\\"
Korean 4-gate is insane, I'd rather go straight up with a more Stalker based force etc. Luckily, I'm a Zerg so I've little problem with PvP issues :P

Although that doesn't stop me from getting owned by fast Void Ray ^^

Sour about you being NA :<

- H
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