I'd create a world of turtle zombies that force your teddy bears to destroy all if the worlds bacon, except the bacon help you defeat the turtle zombies.
Without a single doubt an oldschool story driven Rpg, with a battle gameplay similar to Tales of destiny 1&2.
I already have some pretty neat character designs back from the days I used to draw a lot; I'd use fancy, unusual weapons never seen before to create amazing battle mechanics.
A game that involves a extreme difficulty and have the graphics of a old 16-bit retro game. And the player is some futuristic kid that wants to find the most powerfull weapon in the universe, but for that he must pass a lot of areas (like metroid games).
And the game must have a megaman gameplay with unlockable costumes hidden in secret areas of the game. If you beat the boss you will unlock powers and specials upagrades like double jump.
I would make a shooting game where you can download any character from any shooting game or a game that involves shooting and play as that character in a variety of the best maps from all shooters.
I'd design a war-based game where you have to kill the enemies on realistic, elaborate maps with dozens of different gun choices. I'd give it an online multiplayer option and find a way to put zombies in it somehow.
I would make a zombie game like call of duty zombies but have it as a campaign where you play through the whole story line of zombies and your player has attributes like speed power intelligence etc and depending what you do you gain points in the attribute used and depending on your attributes the story line will change and it will have loads of different endings.
I've actually had an idea for a game floating around in my head for a while, I just lack any resources at all to make it.
Title: The Z Project
Genre: Platforming Beat-Em-Up with a little Curtain Fire mix I simply took the 3 hardest genres (IMO) and imagined them in a game. The game is supposed to be brutally hard, but for good reasons.
Gameplay: You start on a map screen similar to that of a Mario game (NSMBWii, SMB3, SMW, etc.). There 9 worlds in total, each containing about 8 levels. You got your basic abilities: Jump/Double Jump, Walk/Dash, Duck Basic fighting abilities: Normal stance combo, Crouch stance combo, Air combo It may not seem like much, but besides your fists and feet you also get a pair of katanas (You play as a ninja in this game) with lightsaber-like upgrades. As well as the mentioned combos, they both have a super, a hyper, and an ultra combo. There are also secret bosses that give you extra costumes which provide different attributes and combos, as well as weapons. Now let's get to the main feature of the game: Flash step mode Essentially, you're a super fast ninja that can dodge mountains of bullets, fire, and projectiles. However, these movements, known as flash steps, are too fast to be seen by the naked eye. With the press of a button the game turns slow-mo and you control a tiny little hitbox (Like in Curtain Fire games)that must maneuver through a wave of bullets to attack the sender of said projectiles. If the hitbox is touched by any projectiles, flash step mode ends and you take damage from the rest of the attack. You can only activate this mode during/immediately after seeing a small window of opportunity (Like red flashing or something) so you can react accordingly to the coming onslaught of attacks.
Storyline: An aspiring scientist who also happens to study ice ninjitsu and swordplay is looking to mix his three practices for the greater good (of himself) but soon realizes he's not far enough in the future of technology (No lightsabers, no PEW PEW guns, no jetpacks). Conveniently, an unknown race of magical beings simply known as Zs (Because they assume no one can comprehend them but themselves, they make themselves look like the letter Z) confronts the scientist. They tell him if he gathers 7 energy cores that the Zs need to ascend further up the line of immortality, they will grant him the power he is seeking. They tell him he will receive assistance along the way with the limited power they have, though. The scientist creates a way for the Zs to store themselves inside the hat and channel their energy to him by making a cool hat that acts as a storage system. However, after he finishes the hat, a rival scientist breaks in through the scientist's self-proclaimed Master Security System (Which is merely a run-down turret and a tripwire) and steals the hat. He makes a crapton of copies of the hat so he can captivate the Zs and power his own evil army. So now the ninja scientist guy must free the Zs, find 7 energy cores, and defeat the rival scientist.
Mine would actually be based on a dream I had a long time ago about this young girl's father being taken by a wizard. She's transported to another world that has talking animals and flying airships and she has to go in search of her father and find out where the wizard has taken him.
Why have noone ever thought about making a game like the movie series "Spartacus" ?.. Storyline: You are a young boy living in Rome in the late centuries. You can decide your own destiny and you have the opportunities to work, train, fight, study etc. At the same time you gain experience and earn money, and you can choose if you want to spend them on weapons, armor, houses, invest it in buildings, buy territories etc. The more missions you complete the more fame you get. And you can either become an adventurer, doctor, general in the army etc. Just think about GTA but in the Roman Age !
Tower defense game with a lot of creatures, like orcs, humans, undead, elfs, dwarfs... Well, to say the truth, any game with a lot of creatures should be good
Mine would be a combination of skate and gta where your a gangster skater and you can shoot people,hi-jack cars,and skate all combined in a city where the cops are brutal
Currently if I knew how to make Flash games I would make a kick @$$ TD game. I've been obsessed with them for the past 4 months or so, I've only known of TD games for about a year or so, and never knew the genre was so large and popular.
As for the game itself, i'm not exactly sure, but perhaps a style of TD game that incorporates some sort building system, where you could train soldiers at one building, and also have a resource gathering building/unit. and as you progress more buildings would be added. Of course there would be towers too. I would add lots of upgrades for each individual tower and unit type. Basically I want a sort of mix between Kingdom Rush and a sort of Command & Conquer style of buildings and resource gathering. Maybe even make it so your defending some sort of castle that has turrets or spots to place units such as archers to defend itself. Also there would be spells, from Offensive to Defensive, and Support. For now that's all I can think of. I really wish someone would make a game exactly like that, or I knew how to make one myself.