Hi everybody. Iâm looking for an artist for my upcoming game Blasting Forever. For a quick outline of the game, hereâs an excerpt from the design document.
The protaganist is an inhabitant of a planet, which has come under attack by an overwhelming force. He decides to face these impossible odds and make a stand for as long as he can.
In the game this translates into a never ending stream of enemy space ships, which the player must withstand for as long as he/she can. Over time increasingly harder enemies appear, symbolizing the advance of the bigger capital ships following the scouts. Each ship the player takes out is worth points. Naturally the harder enemies are worth more points. The player can also decide to venture away from the home planet to meet with the capital ships. This gives the player some control over the level of difficulty.
A player can design its own ship. Every design the player decides to save is uploaded to a database. This database is used to provide enemies for other players. Basicly a player is fighting the designs of other players controlled by the AI. Interaction between players can take place by players challenging each other to best their design or by posting their designs to social media.
Iâm primarily looking for someone who could make the ingame sprites, if you can animate, do some GUI design, background/concept art thatâs a bonus. The game is 2D, but Iâd prefer someone who has some experience with 3D graphics to create the look Iâm looking for. The current build will give an impression of the art direction.
Examples of earlier work Can be found in my somewhat small game portfolio
Monetization and branding Primary Sponsorship Micro-transactions Ads
I'm willing to split 50/50. If a musician comes on board I suggest 40/30/30. I use a logo as a splash intro, I don't mind adding those of other team members.