ForumsGamesLast Castle Sequel Ideas

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bielporto
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bielporto
7 posts
Peasant

I have heared that there is going to be a sequel for the last castle (i´ve talked to an admin in the last castle chat)so i´ve decided to make a topic.
First of all is the "group"idea (player create groups and people can join)i have an AG clan for last sequel and i would love a way to make an oficial clan in last castle.

Class Ideas:
Builder
Abilitys:
build Barracks barracks train soldiers (weak NPCs)
Build Tower (tower shoots arrows and the ranger can hide inside the tower)
build wall (build an stone wall that blocks enemies but the monsters destroys them)

Stats:i have an idea since the worker will not fight the stat points may upgrade the health of the soldiers and wall
Damage will increase the towers damage
speed will increase building speed
mana will increase his mana (he uses mana to build towers)

Wizard (same as mage but he does damage)
Abilitys:
Meteor Rain:rains rains meteors (nice Area damge the tier 2 will increase the quantity of meteors and add an "scorched earth&quot
Freeze:freeze enemies in area (even the big ones! the time they are freezed is big but they are imune to damage good if there is an multiple quantity of strong enemies near castle)
Teleport:teleports everywhere(the tier 2 allow him to teleport enemies back!)

Paying modes:
Arena: an arena that multiple players enter and fight each other kinda cool
Last Man standing:you play alone against the monsters and they just try to kill you
Last Team standing:the same as last man standing but with a team!

Enemies: (finnaly the fun part muahahaha )
Bosses:Red Dragon boss at wave 15 he have 5 thousand health points
he deals 100 damage points and when killed reapears in the other side! (but he appears weaker and all dead players are revived)

Giant Zombie/Frankie/big abomination apears in wave 30(well wave 30 will not be the last wave in 2 probably)
he got 10 thousand health points and deals 200 damage (but instantly destroy the castle) he have an ranged atack that deals 50 damage but it is possible to dodg by using the move button the warrior can use charge to make him step back
and when killed all the mobs that appear on the other side (forgot mentioning it) dies

God of Death
he got 50 thousand health points (WOW!) he deals 500 damage and appears on the last wave, when killed an animation appears he dies with his human "skin" and reapears as an purple dragon with the double of health (WERE DEAD!) he instantly kills everything but builder walls he is slow and when dies he appears in the other side (all the heroes are revived when he loses his "skin" and when he changes sides)

if you liked my ideas please leave your idea below! thanks for reading (if you jumped from the star to here pay attention up there!)

  • 7 Replies
paladin2286
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paladin2286
145 posts
Peasant

Maybe you can post it here or here.

argorok
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argorok
15 posts
Nomad

i think they should add a player on every game so it would have balance
like 2 heros on each side

bielporto
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bielporto
7 posts
Peasant

completely agree with argorok up there! but maybe adding 4 ways instead of 2 huh?

tom0000009
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tom0000009
1,308 posts
Peasant

Maybe instead of having just one map to play in, how about different maps to play in. Like we could have one with splitting paths, one with 4 paths like you said, and many others. I also agree with increasing the player count from 3 to 4.

bielporto
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bielporto
7 posts
Peasant

yep great idea tom0000... 9? well maybe also adding dificulty like easy normal hard!

bielporto
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bielporto
7 posts
Peasant

got new ideas: how a bout enemies that teleport when die or maybe even enemys that are souls that can only be killed by mages or soul knights cool eh?

superkid2345
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superkid2345
1 posts
Farmer

[b]i think these ideas are great but when is it coming out?

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