Silent Protagonists: Now there are a few exceptions to this point, but I'm just going to ignore them for now. Basically, if you're playing as a hero who is mute or cannot talk, you don't seem to care much about him/her. If the story decides not to show you information on the main character, then you'd expect him/her to talk so you know their personalities and such. There are times when you want the hero to talk instead of staying silent for the whole time, like near the beginning of Dishonored where you want the main character to stand up for himself and say he didn't kill the leader of the people but instead he stays silent and then becomes a fugitive.
Client-Side Hit Detection: The opposite of Server-Side Hit Detection. Basically, if your internet connection is garbage then you can easily beat everyone who has a good internet connection. One example is Battlefield 3, which uses that type of hit detection. This means a guy from Brazil or Saudi Arabia can go into a North American server and kill players like no tomorrow which pisses off everyone from North America playing there because they can't hit that player from Brazil or any other country and by the time they do they're dead.
Spawn Protection: Spawn Protection allows players that have just spawned into the match to not take any damage right away. That's good to prevent spawn camping, but bad when the player can kill other players during the spawn protection. Spawn Protection can give players an unfair advantage over players that spawned a long time ago when they can do whatever they want during the protection period.
Horrible Artificial Intelligence (AI): Horrible AI can ruin the singleplayer or co-op of games completely. If the enemy AI sucks, then the game can become too easy. If the friendly AI sucks, then the game can become too hard. If both AI suck, then the game sucks. Homefront had horrible friendly AI. So horrible, that when I saw how the US Army soldiers were fighting in the singleplayer I was like "No wonder North Korea took over America..."
Question..do you mean silent like Jak from Jak and Daxter where he doesn't talk at all...or like Fallout/Skyrim where you get choices on what to say, but the person just doesn't speak 'em?
Question..do you mean silent like Jak from Jak and Daxter where he doesn't talk at all...or like Fallout/Skyrim where you get choices on what to say, but the person just doesn't speak 'em?
I did say there were exemptions from this quota, such as Gordon Freeman from the Half-Life games and Jak from the first Jak & Daxter game.
Basically, I don't like it when there are times that the character should talk, such as in Fallout and such other games.
Basically, I don't like it when there are times that the character should talk, such as in Fallout and such other games.
In their defense..that mean having to hire another voice actor (or more) and maybe even add in some of that extra data stuff that I don't care to learn haha
also..the big one...it would take out that huge RPG element..the idea that you are the character you are playing. If the character has a voice..it is as if it is some random person you are playing as, and not yourself living the adventure
Just thought of another one...a game that randomly throws you into combat un-expectantly.
Like..if there is a cutscene that has a build-up to there being a fight right after..that is ok. What Ihad in mind is during GTA: Vice City Stories..when defending Phil Collins, as you are forced to watch his performance..it just randomly goes back to you and there are multiple people to fight
I hate it when you can't figure out what to do on a level. It doesn't give any hints, arrows pointing to where you need to go, or a map/radar to point out where you need to go. So you're going in circles on a level and it's time consuming.
Basically, I don't like it when there are times that the character should talk, such as in Fallout and such other games.
I agree. And you make fair points pang, but I'm just not the kind of guy who really puts them self into a character and believes that they are a character. I want to see a story unfold, but I do overlook it when the game is awesome.
I also don't like it when my character doesn't have a name. It just makes conversations awkward. But again, I overlook it.
In their defense..that mean having to hire another voice actor (or more) and maybe even add in some of that extra data stuff that I don't care to learn haha
also..the big one...it would take out that huge RPG element..the idea that you are the character you are playing. If the character has a voice..it is as if it is some random person you are playing as, and not yourself living the adventure
Ok, but get this. What if the character already has a voice actor?
What I mean is that the character talks during the cinematic cutscenes that you have to watch at times, yet doesn't talk during the missions (or gameplay).
Things i hate in a game? Endings. Always so anti-climatic (with exception to assassins creed series, love the cliff hangers)
I also hate how you buy a game with multiplayer enabled, within 5minutes of the game being released you have people that are absolutely amazing at it, it just ruins the fun...