ForumsGamesWhat do YOU think makes a good game?

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shayblyth
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shayblyth
135 posts
Nomad

Do YOU like violence, action, horror, car chases, wars......?

Do YOU like games in the past, present or future?

  • 93 Replies
KentyBK
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KentyBK
566 posts
Nomad

Learn from your mistakes xD

I'll try to as well


That's why I'm here. ;D

Learning and improving never stops.

Final Fantasy I don't have 2 iotas of knowledge about.
Except that it has "Final" and "Fantasy" in it.

Does that count as two iotas?


Sure

The main thing about RPGs, is that there's really only two basic types: the western RPG (basically all the RPGs you played xP) and the JRPG (with the most popular of its kind being Final Fantasy).

The difference is that a western RPG more focuses on a large open world to explore, while the JRPG is usually more linear and tries to focus more on its main narrative.

The reason JRPGs are becoming more niche is obvious - they focus more and more on the plot and forget to actually make a good game. Stripping the game down to extreme linearity is not a good thing.

The funny part is, the roots of both can be traced back to Pen and Paper RPGs of old, most notably Dungeons and Dragons.

It's just that the JRPG slowly went away from its roots, while the western RPGs of today still incorporate those basic concepts (and yes, even Mass Effect ;D).

What else is D'n'D than playing out your own fantasy, with a character you created?

It's the same thing I mentioned when talking about the feeling of "choice" and the feeling of being awesome for things YOU did. The concept is really quite old when you think about it. o-0

It is very fun indeed. Being destroyed in five minutes will rarely ever happen - of course I don't think you mean that literally but at my level (I'm Gold) I no longer face players who I can win against in my first assault.


Of course. But I think getting destroyed (or losing period) in a sense is good too, because that lets you learn what your flaws are.

Actually kind of annoying in Minecraft, making large-scale things (which make them higher-resolution from a distance, essentially) is very time consuming and is pretty unnecessary in some cases. :<


Yeah Minecraft is a game that I often like in phases, sometimes I love it to death and other times I'm bored by it to no end.

And if a person does not value the building aspect, he can easily get by with a dirt hole, meaning there's no -real- use of large structures (apart from being awesome).

I'm hoping the coming update will make the adventure and exploring aspects much more rewarding, since that is the area it is lacking the most right now.

The only pain is that I actually have to mine the things that require it - all the trees, the stone, etc. >.<


I only do that stuff on classic, meaning no need to actually aquire materials.

Think of it this way: Most of my big ones are 256x256, which means gathering 65536 blocks AND THEN actually building the thing.

That's outragous.

Actually kind of annoying in Minecraft, making large-scale things (which make them higher-resolution from a distance, essentially) is very time consuming and is pretty unnecessary in some cases. :<


But at the same time, large structures are needed for bigger detail because of the games blocks likeness. A 30 diameter sphere just looks less like a sphere than a 120 diameter one.
TheCrazylencho
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TheCrazylencho
5 posts
Nomad

games that have upgrades races fights and shoot outs. make it present time and were cool

Highfire
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Highfire
3,025 posts
Nomad

But at the same time, large structures are needed for bigger detail because of the games blocks likeness. A 30 diameter sphere just looks less like a sphere than a 120 diameter one.

Yeah I know and that's my point - I wish it would take an equal amount of time. Of course it would take away the whole aspect of building but nonetheless it would be a pretty helpful tool

- H
Drift89
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Drift89
214 posts
Nomad

I like games where you have lots of freedom and where you can explore... i hate games where you can't go far.

sasukemystery
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sasukemystery
1,447 posts
Nomad

Games where it never ends

KentyBK
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KentyBK
566 posts
Nomad

Yeah I know and that's my point - I wish it would take an equal amount of time. Of course it would take away the whole aspect of building but nonetheless it would be a pretty helpful tool


Well there all several plugins that let you do just that both in beta and classic. Personally, I wouldn't use those unless I'm building a safe spawn area or something.

I'll just copy/paste all the stuff from the CoD discussion over to here

Yeah that's kinda the point. Wrath spoilt the players and Cataclysm is slowly reverting to the ways of Vanilla and Burning Crusade - those who prefered eZ mode are whining, put simply.

Not saying veterans weren't whining -- it's essentially the same thing when you listen to them, it sounds like a lot of herpa derp. :P


But is a challenging game not a good thing? That is, if it isn't a challenge that a player views as cheap or unfair, but a geniuine challenge he can work for.

Bare in mind the population growth - that's why I'd rather they done it in %. :P


Undoubtly so. But if you compare them, Wii Sports almost sold -twice- as much o.0

While population growth is indeed a factor, I wouldn't say it accounts for all of it.

And even besides all of that, both games are in an entirely different league than modern industry games. They question is.....WHY? There must be something that makes them "better" than all the other games.

I don't know. But selling a "free DLC" off as a bonus when it was made prior to games release would bring in such customer goodwill and such, I don't know why they don't do it :<


DLC has proven to work for the install base --> the industry decides to abuse the hell out of it.

However, this can't look positive to people outside the game industry . :\\

If you never played games before, would you buy one that has hidden costs like that? (Ohhhhhhh want this quest? You do? 4.95 please)

Yep, they're not even professional if you ask me, it's not honest and that is the worst thing you can have as a reviewer. :P


I have not so much a problem with reviewing games itself (Let's Plays are a form of reviewing too), but I have a problem with the rating system, because it puts the opinion of reviewers as objective fact above that of the consumer.

Also, what the heck is the difference between an 8.3 game and an 8.4 one?
Highfire
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Highfire
3,025 posts
Nomad

But is a challenging game not a good thing? That is, if it isn't a challenge that a player views as cheap or unfair, but a geniuine challenge he can work for.

Again - that's my point :P
I hear and believe that WoW was reliably challenging to intelligent players and Wrath catered to every casual player who wanted to spend minimal effort doing the best.

A guinuine challenge was what Vanilla and BC offered - things like the Worlds Hardest Game are painfully stupid if you ask me, it's not skill or difficult, you just need to follow the rhythym.

Granted, same can be said for WoW raids - but it has complexity, and that's why I think it is better.

I have not so much a problem with reviewing games itself (Let's Plays are a form of reviewing too), but I have a problem with the rating system, because it puts the opinion of reviewers as objective fact above that of the consumer.
Also, what the heck is the difference between an 8.3 game and an 8.4 one?

Very little. Let's Plays are hopefully from people who aren't morally bankrupt and honestly (and intelligently, plz) analyse what is better - if they don't, I don't care. :P

- H
pft
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pft
574 posts
Grand Duke

what makes a good game is the ammount of things to do to keep you busy, not necessarily long but achievements make it better/ also a good story line and different modes help depending on what it is.

i prefer action/adventure games they usually have alot to do.

puzzle and skill type of games make you think and offer challenges.

as for rpg they usually have all factos i said above and there is always alot to there.

pft
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pft
574 posts
Grand Duke

as what the ps3 and the 360 has done by adding trophies/achievements to games making them longer more of a challenge and fun in the most case

Highfire
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Highfire
3,025 posts
Nomad

People watch now those stuff because of the commentator, not the game, since it's funny to watch.

Example: "Hey Jay Let's Play: Amnesia: The Dark Descent". Who in the right mind would check this to look at the game? (Link from YouTube and NSFW if you want it to be funny. :P )

Are you talking about youtube let's plays? If you are, that became from reviewing a new game to being an entertainment to the YT community, not a review.

There are some like Totalbiscuit who occasionally give a more detailed review on games, such as Duke Nukem Forever.

- H
KentyBK
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KentyBK
566 posts
Nomad

Again - that's my point :P


I was repeating it more than anything ;P

I hear and believe that WoW was reliably challenging to intelligent players and Wrath catered to every casual player who wanted to spend minimal effort doing the best.


Actually, I didn't cater to casual players, but LAZY ones that don't want to work for success. Just because it's hard doesn't mean a "casual" player can't enjoy it. After all, vanilla WoW (which was hard) had to become successful in the first place no? ;D

Worlds Hardest Game are painfully stupid if you ask me, it's not skill or difficult, you just need to follow the rhythym.


Definately. A lot of those games rely on frustration instead of a real challenge.

Are you talking about youtube let's plays? If you are, that became from reviewing a new game to being an entertainment to the YT community, not a review. People watch now those stuff because of the commentator, not the game, since it's funny to watch.


This is very true. But I've noticed that the most successful Let's Players are the ones that make the game they play seem interesting, while still being entertaining themselves.

There are some like Totalbiscuit who occasionally give a more detailed review on games, such as Duke Nukem Forever.


Sometimes. But for most of them, the focus is on producing entertaining content.
Highfire
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Highfire
3,025 posts
Nomad

Actually, I didn't cater to casual players, but LAZY ones that don't want to work for success. Just because it's hard doesn't mean a "casual" player can't enjoy it. After all, vanilla WoW (which was hard) had to become successful in the first place no? ;D

Woops... I misused the term "casual" :P
There's a few different ways of interpretting it and in WoW a casual player is a bad one, apparently.

I know that isn't the case but nonetheless that's how it is construed, yes -- lazy ones who actually damage the game industry if you ask me

Definately. A lot of those games rely on frustration instead of a real challenge.

I'd say it relies on the amazing skill of not getting frustrated at something so rediculous...

Sometimes. But for most of them, the focus is on producing entertaining content.

One moment please...
There are some


I guess your earlier statement
I was repeating it more than anything ;P
applies here, too :P

We explained it using different things as the primary item of the topic. You focused on the majority, I focused on a minority

- H
ForsakenProDiGy
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ForsakenProDiGy
9 posts
Nomad

i think violence, being able to do what u want to do,customization,and being able to get the satisfaction of headshots makes a game worth playing. O and zombies make everything better too.

loloynage2
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loloynage2
4,206 posts
Peasant

Good gameplay, good art and good storyline are the biggest aspects I look at.
Now, I do not have a favorite gender of game, considering that as long as it's good, it's good. But I do really enjoy RPGs, sandbox, strategy, tycoons, simulators (rollercoasters...) and I'm starting to get into horror. I'm less of a fan on FPS centered games only (I don't mind the view of FP, but only shooting can get boring) and racing games.

domecraft
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domecraft
333 posts
Nomad

game that let you create your own empires. also games with a good plot.

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