Learn from your mistakes xD
I'll try to as well
That's why I'm here. ;D
Learning and improving never stops.
Final Fantasy I don't have 2 iotas of knowledge about.
Except that it has "Final" and "Fantasy" in it.
Does that count as two iotas?
Sure
The main thing about RPGs, is that there's really only two basic types: the western RPG (basically all the RPGs you played xP) and the JRPG (with the most popular of its kind being Final Fantasy).
The difference is that a western RPG more focuses on a large open world to explore, while the JRPG is usually more linear and tries to focus more on its main narrative.
The reason JRPGs are becoming more niche is obvious - they focus more and more on the plot and forget to actually make a good game. Stripping the game down to extreme linearity is not a good thing.
The funny part is, the roots of both can be traced back to Pen and Paper RPGs of old, most notably Dungeons and Dragons.
It's just that the JRPG slowly went away from its roots, while the western RPGs of today still incorporate those basic concepts (and yes, even Mass Effect ;D).
What else is D'n'D than playing out your own fantasy, with a character you created?
It's the same thing I mentioned when talking about the feeling of "choice" and the feeling of being awesome for things YOU did. The concept is really quite old when you think about it. o-0
It is very fun indeed. Being destroyed in five minutes will rarely ever happen - of course I don't think you mean that literally but at my level (I'm Gold) I no longer face players who I can win against in my first assault.
Of course. But I think getting destroyed (or losing period) in a sense is good too, because that lets you learn what your flaws are.
Actually kind of annoying in Minecraft, making large-scale things (which make them higher-resolution from a distance, essentially) is very time consuming and is pretty unnecessary in some cases. :<
Yeah Minecraft is a game that I often like in phases, sometimes I love it to death and other times I'm bored by it to no end.
And if a person does not value the building aspect, he can easily get by with a dirt hole, meaning there's no -real- use of large structures (apart from being awesome).
I'm hoping the coming update will make the adventure and exploring aspects much more rewarding, since that is the area it is lacking the most right now.
The only pain is that I actually have to mine the things that require it - all the trees, the stone, etc. >.<
I only do that stuff on classic, meaning no need to actually aquire materials.
Think of it this way: Most of my big ones are 256x256, which means gathering 65536 blocks AND THEN actually building the thing.
That's outragous.
Actually kind of annoying in Minecraft, making large-scale things (which make them higher-resolution from a distance, essentially) is very time consuming and is pretty unnecessary in some cases. :<
But at the same time, large structures are needed for bigger detail because of the games blocks likeness. A 30 diameter sphere just looks less like a sphere than a 120 diameter one.