Same could be said about game soundtracks, if good you will definitely like the game more for it, but it still isn't key for making a game good.
Never underestimate the power of music. Ever. Music is heaps and bounds above the graphics in importance. Just think about it, the most memorable part of our games is in fact the music. Look at the Halo theme, Still Alive, the Mario and Zelda themes and the list goes on for a looooong time.
Music can affect a player in a variety of ways (even to set up "drama" and tension without the need to ever show a single cutscene).
Imagine having a game WITHOUT music......it's disastrous. While obviously not as important as other things I mentioned, the game music is the next most important thing.
Maybe it's originality. For example, when Valve released Portal, it became a masterpiece and so was the sequel, and the game was new and fresh, no other game was like it. Something new to play, instead of the constant FPS like Black Ops, Batllefield bad company 2, Crysis core, Halo Reach...
Nice try but no. Your argument is kinda backwards if all the games you listed outsold the "original concept". Being a "masterpiece" is irrelevant in the long run if history forgets it compared to other, much more strongly selling games.
Like I mentioned, a storyline is also one of the key factors people look for in a game. The greater the story, also with elements of suprise, shock, twists and building tension would really make a game not only fun, but makes you want to know what else is going to happen, making you come back for more. Not all games need to be successful with a storyline, but mostly it's the storyline that makes a game great.
Explain why Wii Fit and Wii Sports sold the massive numbers that they did then (maybe both New Super Mario Bros games too).
The story is far from the most important aspect. Sure, as a gamer you'd like those elements, but none of the massively popular Main Stream games have those (I mean the likes of Tetris, Donkey Kong, Pacman, Wii Sports, Super Mario Bros. and the original Legend of Zelda) and they still ending up being massively successful.
I'd actually say the music is more important than the story.
A good game should be also exciting each time is played, games lacking this quality will get boring. Part of what makes a game good is personal preference, some people will like the game, some people won't. All good games have certain elements which are original, exciting and fun which is like a criteria in these days for games.
Wouldn't you agree that focusing on a story is bad for this exact reason? After all, you can't exactly get excited about the same story two times in a row.
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Fair enough, but I don't like the idea of paying for mods, which is why I won't be. :P
If it is worth however much they're putting it up for then hell to the yeah I'm gonna buy it, if it's cheap then that's awesome too <3
Which I think it will be, I think they're adding a ã10 limit or something. :P
Think of it this way, what if all the expensive mods where fresh takes on the genre in the same way as Dota or TOwer Defense? To get people to buy a fan-created MOD, you'd have to really do something interesting to get people to buy it.
Of course, paying 10 bucks for just new maps and slight alterations would be not a smart strategy ;D
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GTA4 isn't a car game >:|
He wasn't talking about GTA4 >:|
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Take final fantasy 7 for example. The gameplay's fairly average; it's just a regular turn based rpg, but the story is so friggin' good, you just have to acknowledge the game as masterpiece. It's sad though that the game was so poorly traduced; there're grammar mistakes and anomalities everywhere. This game should really be made again with clearer, correct dialogues so as to really give the story all its glory.
But is that really the reason? Tactics had an amazing plot too and very nice gameplay, but didn't even sell nearly as good as FF7.
Call it average, but I think the reason it's so popular is because it allows for lots of customization.
I mean most of the time you can customise:
- Your basic party members
- Your materia (which adds a complete layer of strategy and uniqueness to how each player plays the game)
- Your Equipment (which obviously determines the number of materia you can use)
Look at another loved Final Fantasy game: FF6
Has just as many options for you to customize it (and 14 party members were a pretty insane number o-0).
A good example of originality would be shadow of the colossus. Just a few words are said through the whole game, and there're only 18 enemies to beat, yet, the fights are so madly epic, you can't help but fall totally in love with that game. Plus, it's one of the only Ps2 game to offer such a long range of camera: as far as the eye can see. The fact that you can travel the whole map without laodings makes the environment utterly majestic and interesting to discover. Me and my friend could go exploring for hours instead of actually taking care of the colossus.
You just described why Shadow of the Colossus is a good game, but I'd say it's not because of it's originality.
It does a lot of things right:
- Epic Boss Fights
- An interesting overworld
both of which are not very original when you think about it. Sure, focusing it ONLY on bosses was somewhat unique, but just imagine how good it could have been if you had epic battles against normal enemies, and could explore the land for hidden goodies. You can certainly do much more with the concept.
A good game must have insane graphics. A long and captivating story line. Simple but effective controls. Something new and original to make it stand out from the rest.
No.No.Yes.Not necessarily
And something every game designer has failed. A skirmish mode for single player. After you've done the story.
You mean the thing nearly every game has? o-0
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Age of Empires series
Command and Conquer: Generals
Magicka (Challenge Mode)
Battlefield 1 + 2
Just sayin'.
Just to add:
- Pretty much every RTS ever made
- Pretty much every fighting game ever made
- Counter Strike and about a million other FPS games
- Pokemon (maybe?)
Side note: Magicka is AWESOMEEEEEEE
As much as I normally hate DLCs, I'm tempted to buy every single one just because Magicka deserves to get the support (and it's actually fairly awesome DLC).