The Story For hundreds and hundreds of years two factions have been battling it out for control of planet Earth. What was once a flourished green land is now barren and bleak. Weather and temperature is out of control, points of the earth blanketed in snow or covered with hot magma. But the factions still duke it out in what seems like a never ending war.
Character Sheet Name: [Name here plz] Age: [Between 17 - 30] Sex: [M or F] Faction: [Seraph or Wyvern] Class: [Check below] Skills: [Check below] Right Hand: [Check below] Left Hand: [None for now] Armor: [Check below] Inventory: [Check below] HP: 20/20 EXP: 0/10
Classes: Lancer High speed classes that prefer blades over guns. Skills: Double Slash [0/30] Insanely Fast [0/50] Right Hand: Plasma Blade Left Hand: None Inventory: 2x Bandage, Concentration Pill
Gunner Preferred gun class with great accuracy. Skills: Active Reload [0/30] Dismemberment [0/50] Right Hand: Assault Rifle [35/35] Left Hand: Assault Rifle Inventory: Bandage, 2x Assault Rifle Clip
Seraph Knight or Wyvern Knight [Dependant on faction] Winged warriors that excel in combat ability. Skills: Bullet Storm [0/40] Combat Augmentation [0/40] Right Hand: Assault Rifle [35/35] or Plasma Blade Left Hand: Assault Rifle or None [Dependant On Above] Inventory: Bandage, 2x Assault Rifle Clip or 2x Bandage, Concentration Pill [Dependant On Above]
Medic This class has an affinity with healing powers. Skills: Area Heal [0/30] Combat Boost [0/40] Right Hand: Pistol [12/12] Left Hand: None Inventory: 3x Bandage, Healing Pack, 2x Pistol Clip
Sniper Extremely accurate class capable of causing massive damage. Skills: Headshot [0/40] Quick Feet [0/30] Right Hand: Rifle w/ Scope [10] Left Hand: Rifle w/ Scope Inventory: Rifle Stand, 2x Rifle Clip
Armor PCA - Pressurized Carbon Armor Armor that is well to dampen damage and is solid. Reduces external injury.
CGA - Carbon Gel Armor Armor that can dampen damage but is quite flexible. Reduces internal injury.
Skill Description Double Slash 2x Attack with blades.
Insanely Fast Increased Dodge.
Active Reload First 15 rounds of ammo has increased damage. Only applied to guns.
Dismemberment Increased damage to limbs.
Bullet Storm Wall of bullets, 3x round for every one round.
Combat Augmentation Increased damage.
Area Heal Heals in an area. Uses bandage or healing pack.
Combat Boost Increased damage dampening.
Headshot One hit kill. Slim chance.
Quick Feet Increased movement speed.
I am only taking in max of 6 people. Limit 1 seraph knight and limit 1 wyvern knight. Also, the rpg mite be slow as i only ever use internet every weekend but i promise i will keep up to date.
You head to the armory and see a sign displaying what is for sale. Assault Rifle Clip - 50 credits. SMG [SMG's are one handed and thus you can dual wield them] - 150 credits, comes with 1x SMG clip. One clip has a capacity of 40 rounds. SMG Clip - 50 credits. Pistol [One handed]- 100 credits, comes with 1x Pistol clip. One clip has a capacity of 12 rounds. Pistol Clip - 50 credits. Frag Grenade [Explosive]- 50 credits. Flash Bang [Creates a blinding light]- 50 credits. Smoke grenade [Creates smoke]- 50 credits.
What would you like to do? 1) Buy something, state the items you want to buy. 2) Leave.
Any specific way to kill them? eg. Aiming for the head [Headshot skill just increases chance] or shooting in the leg as to disable movement. Remember the Gunners will shoot back whereas the Lancers will dash towards your position.
I start aiming for the head of the first gunner, after that i shoot in the leg of one of the Lancers, than I will shoot the second gunners arm and the other Lancers and the third gunners head
You go to the commander and he asks you to bring him 2 Seraph dogtags. What do you do? 1) Search the farm house west of your position. 2) Guard the gate. 3) Scout in the forest for any Seraph encampments.
I start aiming for the head of the first gunner, after that i shoot in the leg of one of the Lancers, than I will shoot the second gunners arm and the other Lancers and the third gunners head.
As the party advance towards the gate, you fire off three rounds at the first gunners head, killing him instantly. You take one round to shoot one of the Lancer's leg. For the second gunner you shoot his arm with two bullets making him drop his rifle. The third gunner fires 10 rounds at you but only hits with one. [1 Hp lost]. You shoot the last Lancer in the arm and he drops his blade, clutching his arm. For the last gunner you shoot two bullets and one hits him in the head. You finish off the second gunner and the first lancer. You reload and finish off the final lancer. [1 Rifle Clip lost] [5 Exp gained] What now? 1) Search the bodies. 2) Go see your commander to tell him you finished the job.
You fly off to the farm house. Hovering above you see three seraph troopers, two gunners and one lancer, gearing up to be what looks like a small assault on the fort. What is your plan of action? [Taking out the enemies]
Name: Sebi Age: 18 Sex: Male Faction: Wyvern Class: Lancer Skills: Double Slash [0/30] Insanely Fast [0/50] Right Hand: Short Plasma Blade Left Hand: Plasma Blade Armor: CGA - Carbon Gel Armor Inventory: 2x Bandage, Concentration Pill, 2x Mounted Gun [Packed Up] HP: 20/20 EXP: 3/10 Credits: 300
1) Armory to get ready
You head to the armory and see the shop sign. You see what is for purchase. Assault Rifle - 150 credits, comes with 1x Assault rifle clip. One clip has a capacity of 35 rounds. Assault Rifle Clip - 50 credits. SMG [SMG's are one handed and thus you can dual wield them] - 150 credits, comes with 1x SMG clip. One clip has a capacity of 40 rounds. SMG Clip - 50 credits. Pistol [One handed]- 100 credits, comes with 1x Pistol clip. One clip has a capacity of 12 rounds. Pistol Clip - 50 credits. Frag Grenade [Explosive]- 50 credits. Flash Bang [Creates a blinding light]- 50 credits. Smoke grenade [Creates smoke]- 50 credits.
Whilst flying, I will throw a frag grenade down to hopefully kill some and if not confuse them. I will then hover and try to take out the gunners with my Assault Rifles, then go for the lancer with the Assault Rifle.
You search the bodies and are rewarded with 2x Assault rifle clip and a Short Plasma Blade [These can be sold later at the armory. If you want to sell them ill put a price on them.]
You then head back to the commander and he gives you 100 credits and 2 rifle clips. [100 Credits Gained] [2x Rifle Clip Gained]
Whilst flying, I will throw a frag grenade down to hopefully kill some and if not confuse them. I will then hover and try to take out the gunners with my Assault Rifles, then go for the lancer with the Assault Rifle.
You chuck a frag down and the lancer and one gunner duck behind the wall. It explodes killing one gunner and destroying the wall on your side. While hovering in the air you pick off the second gunner with 6 rounds from your assault rifle as the lancer throws his blade at you. You dodge it and fly down as the lancer is now defenceless. You put the gun to his head, rip off the dogtag and shoot him. [2x Seraph Dogtags Gained] [3 Xp Points Gained]
What now? 1) Search the bodies. 2) Go to your commander.
You go to the armory and the list of things to purchase is presented to you.
Assault Rifle Clip - 50 credits. SMG [SMG's are one handed and thus you can dual wield them] - 150 credits, comes with 1x SMG clip. One clip has a capacity of 40 rounds. SMG Clip - 50 credits. Pistol [One handed]- 100 credits, comes with 1x Pistol clip. One clip has a capacity of 12 rounds. Pistol Clip - 50 credits. Frag Grenade [Explosive]- 50 credits. Flash Bang [Creates a blinding light]- 50 credits. Smoke grenade [Creates smoke]- 50 credits.