The Story For hundreds and hundreds of years two factions have been battling it out for control of planet Earth. What was once a flourished green land is now barren and bleak. Weather and temperature is out of control, points of the earth blanketed in snow or covered with hot magma. But the factions still duke it out in what seems like a never ending war.
Character Sheet Name: [Name here plz] Age: [Between 17 - 30] Sex: [M or F] Faction: [Seraph or Wyvern] Class: [Check below] Skills: [Check below] Right Hand: [Check below] Left Hand: [None for now] Armor: [Check below] Inventory: [Check below] HP: 20/20 EXP: 0/10
Classes: Lancer High speed classes that prefer blades over guns. Skills: Double Slash [0/30] Insanely Fast [0/50] Right Hand: Plasma Blade Left Hand: None Inventory: 2x Bandage, Concentration Pill
Gunner Preferred gun class with great accuracy. Skills: Active Reload [0/30] Dismemberment [0/50] Right Hand: Assault Rifle [35/35] Left Hand: Assault Rifle Inventory: Bandage, 2x Assault Rifle Clip
Seraph Knight or Wyvern Knight [Dependant on faction] Winged warriors that excel in combat ability. Skills: Bullet Storm [0/40] Combat Augmentation [0/40] Right Hand: Assault Rifle [35/35] or Plasma Blade Left Hand: Assault Rifle or None [Dependant On Above] Inventory: Bandage, 2x Assault Rifle Clip or 2x Bandage, Concentration Pill [Dependant On Above]
Medic This class has an affinity with healing powers. Skills: Area Heal [0/30] Combat Boost [0/40] Right Hand: Pistol [12/12] Left Hand: None Inventory: 3x Bandage, Healing Pack, 2x Pistol Clip
Sniper Extremely accurate class capable of causing massive damage. Skills: Headshot [0/40] Quick Feet [0/30] Right Hand: Rifle w/ Scope [10] Left Hand: Rifle w/ Scope Inventory: Rifle Stand, 2x Rifle Clip
Armor PCA - Pressurized Carbon Armor Armor that is well to dampen damage and is solid. Reduces external injury.
CGA - Carbon Gel Armor Armor that can dampen damage but is quite flexible. Reduces internal injury.
Skill Description Double Slash 2x Attack with blades.
Insanely Fast Increased Dodge.
Active Reload First 15 rounds of ammo has increased damage. Only applied to guns.
Dismemberment Increased damage to limbs.
Bullet Storm Wall of bullets, 3x round for every one round.
Combat Augmentation Increased damage.
Area Heal Heals in an area. Uses bandage or healing pack.
Combat Boost Increased damage dampening.
Headshot One hit kill. Slim chance.
Quick Feet Increased movement speed.
I am only taking in max of 6 people. Limit 1 seraph knight and limit 1 wyvern knight. Also, the rpg mite be slow as i only ever use internet every weekend but i promise i will keep up to date.
1) Kill them - Set up my rifle so the end of the barrel just clears the bush, then sight up and kill gunner, gunner, lancer.
Also, "You press x repeatedly and break out, decapitating the last lancer." quick time events? You can do better than that.
Lulz, i am verry verry tired x3 -> It was also a joke :P
You set the rifle up and pop your barrel out through the bush. One gunner goes behind the tent as the other two enemies are talking on the other side. You snipe that one first and the other two are startled. You then shoot the second gunner in the stomach making him bend over in pain. The lancer looks around in confusion, trying to spot you. You shoot him in the knee so he buckles down and then you shoot him in the head. You then finish off the gunner. [-5 rounds, +3 Exp] You search the bodies and get 2 assault rifle clips and 50 credits. [+2 Assault Rifle Clips, +50 Credits]
1) Scout some more 2) Return to base to captain 3) Return to base to armory