ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
Jerryrpg
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Jerryrpg
384 posts
Nomad

Where though!?

DMon
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DMon
203 posts
Nomad

I'm in Jetzul.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Jetzul? Team Channel?

DMon
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DMon
203 posts
Nomad

Sounds good to me.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I'll be there.

DMon
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DMon
203 posts
Nomad

Ok, we are waiting.

Jerryrpg
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Jerryrpg
384 posts
Nomad

You 2 ditched me!

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

You were afk -.-
And I accidentally clicked start...

Zeke50100
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Zeke50100
168 posts
Nomad

Saints are much more difficult to get than Prides are. Also, if you're running a Cap build, you'll have a LOT of trouble getting 50 influence to even get one out >.>

Plus, Prides actually deal 1 damage to Saints. They have a rapid attack, so by the time you have 1 Saint, they can have something like 3 Prides, which will deal more damage than you'd like to your Saint.

Bank -> Post -> Rax can get Snipers in time, but they can just nuke you D:

sinuscontrol
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sinuscontrol
118 posts
Nomad

sorry, capitalist is outdated. im talking monarchy.
bank > hosp > arsenal

but i see what your getting at- prides are strong units now and pretty deadly when combined with missles

is it possible to win if both your opponents build 1 forge and roman rush u?

sinuscontrol
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sinuscontrol
118 posts
Nomad

also zeke if you ever get the chance could you update the colony spreadsheet to include the central cannon?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Central cannon(s)?
Also, monarchy can counter roman rushes if they aren't too early.
Especially with missles.

sinuscontrol
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sinuscontrol
118 posts
Nomad

i mean a pure rush. just forge. the opponent would be forced to get an outpost and build tanks, then the forge guys would switch to scouts then the outpost guys would switch to marines, etc. who would win do you think

Headshot54
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Headshot54
42 posts
Nomad

Forge would they could just make Phantoms and pwn.*

*[i]Assuming they don't make Sphinxes

Jerryrpg
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Jerryrpg
384 posts
Nomad

Monarchy is overpowered IMO. I just discovered a build with it that is not counterable besides missiles (or get into mid-late game, but by then you have a mass amount of resources to spend on units). It goes bank, forge, make roman and put it on the middle of the map, power generator, solar grid, you already have enough for 2 modified sakatas, start unrallied roman spam, then make 2 mod sakatas, make another power gen and solar grid, and there you have it, an uncounterable build by any early means.

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