ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
somewhitedude
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somewhitedude
113 posts
Peasant

i dont like people that dont talk or people that have horrible spelling

ElCabro
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ElCabro
2 posts
Nomad

so, at the moment im attempting to connect to colony multiplayer and its stuck on the datatracer connecting screen. anyone have a fix for this?

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

Thanks Mate
You in the Tourney?
Also Peggster is Back

Good luck to everyone Who is 1v1'ing YOS (they will need it)

Fasty
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Fasty
300 posts
Nomad

Hehe...

@ElCabro: Stop posting this in any colony fred, just refresh or hit space 4-5 times while the data tracer is open.

Pacmanateyou
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Pacmanateyou
255 posts
Nomad

seriously And for those of You that don't know Fasty is Quicksmasher

Fasty
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Fasty
300 posts
Nomad

seriously And for those of You that don't know Fasty is Greenica


Fix'd
TheAKGuy
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TheAKGuy
995 posts
Nomad

My fav strat on 2v2 maps:
Harass:

Most ppl think that there is two main strats: Rush and boom. I used to be a big boom fan, until I discovered Harass. Use communist, and make snipers. Attack whenever he makes a troop, so you get money and influence. Build a War Sanctum and build Sphinxes. Make sure your teammate is building up forces, so after your small attack, they come in to clean up. You can do this by yourself with the mentioned sphinxes, but it's better to have a teammate.

Counter:
Turtle
You build forces early on so you won't be rushed. Harass is focousing on killing the easy targets, the single hover tank. Not the 2 Reg. Tanks, 10 Marines, and 20 meditecs. This strats weakness is a giant army.

Fasty
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Fasty
300 posts
Nomad

You made me lol, AK. Thats called microing snipers: the sniper rush, and please tell us more about the build.

I wished far snipers would cost only 20 influence, but with the same range, only less damage. To have only 2 far snipers is simply not enough, although they deal excellent damage. You need to be able to micro them. =)

Fasty
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Fasty
300 posts
Nomad

Im feeling better in Colony from hour to hour. Just now i won 3-0 against Darky, all games EXTREMELY scantily, but at the end of all 3 matches i took the overhand

And i learned something new =P That commy and fasc much better choices are than i thought, im myself only playing capi...

Fasty
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Fasty
300 posts
Nomad

Im out of colony for some weeks - AGAIN.

I wait until colony 7 / 6.2, however, this bugs are so suckish, and even do more suck iz monarchy with this crazy build, im working on a counter to it, but its hopeless.

AnbuHank
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AnbuHank
591 posts
Nomad

Did you try this:

Capitalist Sniper strategy > Forge/Spec Ops strategy

Forge first is a lol strategy. Spec Ops first is countered by a Post->Rax build (scouting missiles is rather easy to do).

If you see a Forge first, you're free to grab a Hospital, then just spam Marines to crush whatever they send while they save up for a Spec Ops. By the time they have that down, you should have a Rax, Hospital, and a handful of Snipers (constantly sending Marines on Charge to scout missiles).

If you see a Spec Ops first (you can easily tell the difference between Forge first and Spec Ops first), get a Rax before Hospital, and scout the missiles while you build up snipers. A Hospital is next.

With either build, you'll have built up quite a bit of Influence just through the natural course of the early-game. It's basically either a bunch of Medics, or a quick tech to War Sanctum for an early Saint (Spec Ops + Forge can barely afford to tech up to Manufactory AND get an Armory within a reasonable amount of time)


Please confirm whether or not this works.
Fasty
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Fasty
300 posts
Nomad

Lol not really no (o.O)

Havent tried this, i just cant imagine.

PREDADERP
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PREDADERP
86 posts
Nomad

Are you kidding me hank... romans beat snipers and marines. and if you stream the romans you pretty much push back sniper + marine combo. Worst case scenario is post right off the bat makes 4 chrons pinning you at your base (remember their post and your forge will come up at the same time)then your romans and influ units are usless, you than have 2 options eitehr just missle clear the tanks and win with spec forces or go mod skatz + roman spam to kill off snipers and chrons, as long as you have enough romans you dont need to worry about saints.

AnbuHank
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AnbuHank
591 posts
Nomad

............................

I'm trying to find a counter against the forge/special operations build. I wasn't trying to find a counter for the sniper rush build.

Zeke50100
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Zeke50100
168 posts
Nomad

Romans beat Marines? What game are you playing?

Sure, in a Roman v Marine matchup, the Roman would win. But given that you can have a Hospital up to have infinite Marines pouring out, you'll power through those Romans easily.

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