So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
to zeke and life master, most of what both of you sayd is true.
but it can be taken the other way around, useing stranergy (as oposed to just hordeing) can get just about any unit to kill just about any other unit. if i where to somehow keep the preshure on the marines in zeke's senario then by the time thay have snipers pwning my romans then i could get some phantoms to pwn the snipers.
in marine v a-25 roman, roamns are better. but both sides can win, and marines are better at killing air units for obvius resons.
._. Stop talking like smart arses, TRY IT. I just tried it out and found out, Zekes Strat can be countered as well, as long as the enemy is not claying on missiles the whole time ._.
It's probably Forge Ops, since Bank Ops refers to getting a Spec Ops immediately after the bank (which is really no longer effective).
Where the heck are you going to get the money to get Phantoms early enough to count? Unless, of course, you go Bank->Forge->Manufactory, but that's a free pass to the other player saying "Upgrade to War Sanctum and use Saints, pl0x".
The counter to my strategy, of course, is to:
A. Hope that they screw up the missile scouting B. Hope they mis-predict your tech path C. Pride Spam, and hope they don't realize that Saints counter them D. Make no units in an attempt to break their contain by sending too many missiles at once (this allows them to tech up at the same time, of course).
This is why I think mixed-spec ops builds are just far inferior to the Capitalist/Fascist of the build, minus the Spec Ops. You try going for a Sniper Rush, tech to Spec Ops, then steamroll your opponent? Too bad. They have more Snipers than you. You try spamming Romans and Scouts? They have more of both than you.
The only thing Monarchy is broken for is going against someone who can't adapt well. There's a counter to every build, given that you adapt, instead of sticking to your battle plan the entire way through.
you got the build wrong... its bank forge ops, and anyways the romans dont come out first to clear marines, usually the ops guy will make 1 roman to gather extra influence on the feild but if he loses it no biggie, he'll only still have enough influ for a spec forces and a pride or 2 spec forces without the influ gain of a roman.the romans are spammed right when your spec ops finishes to give cover for your much more pricy influ units. and Snipers are a retard counter to romans, they dont shoot fast enough regardless how many snipers you get with a sniper rush, scouts cant pin a mon player b/c spec force splash clears em without much a problem
and anyways lets say you somehow miraculously have an assload of snipers or a chron wall(which you would never do unless you knew your opponent was goin spec ops or something. who does chron wall off the bat in a game), usually whne the ops is finally built youll have about 80 energy and enough money for 1 missle. the 20 left over for romans is enough to stream a push after clearing with missles to get a pin.
even tho faci makes more romans and scouts then a mon player or a capi player makes more tanks n marines then a mon player, mon players have the cheap benefit of affording a missle which forces capi n faci players to not be aggressive with their entire force, also mon units are geared to kill groups of low teir units, their amazing at clearing waves of the lower teir units and the mon units come out fast enough that you cant counter em with high teir tech.
Also scouting your opponent is SUPER ez with mon builds cuz their only really 3 buildings... most the time you can just be watchin what your opponent makes and switch builds in the worst conditions, lets say your opponent just starts spamming chrons n meds and puts one marine in front of the rest to prevent missle. this will all happen b4 spec ops b/c of spec ops price. your opponent wont attack with chrons b/c fear of missle. you can then with your spare influ make an armory and just make mod phants, or make saints. mod phants if your opponent is dumb is low on the marine count, and saints if your opponent has a high marine count, not saying saints are invincible to marines but saints are retard strong to marine damage.
The only gov that stands a chance agasint mon is faci, capi is obsolete in 1v1 unless your goin old school.
there ISN'T a counter to every build and eq chron rush can attest to that.There is just alot of counters to cheapy builds most nubs use in the game.
Scouting a missile means sending a unit ahead of your main army to take the blow from a missile, not literally scouting.
Also, I'm not sure. I manage to get a farily solid amount of snipers (around 7) if I got Rax-before-hospital, before they get out their Spec Ops.
Capitalist is tied for best in 1v1, IMO. Ground strategies can basically counter everything more effectively than air. Fascist is sort of "lol" in 1v1.
Im guessing you haven't really played around with the newer sakats since the 6.0 update as much. New sakats take 2 hits from bq and you can get more sakats out then hoves. Forge now has the potential to overtake post but i haven't exactly refined it just saying. All im trying to say is dont underestimate faci, mazer and lordi can attest to that as well as UNVG.
btw 7 snipers cant take on roman stream in itself.
Did you even read my previous post.your snipers are countered by romans... Cuz all i gotta do is kill that marine in front of your troops with like a pride or something and then launch a missle to kill off your snipers and then spam the rest of my influ with spec forces.
I may not even need missle, just spam romans and 2 prides, pride splash should be able to deal wiht snipers wihtout a problem.
when i say scout i dont mean missle protection, i mean litterally staring at the buildings your opponent makes. Have you even played against a spec ops build recently? Try playing G23 or someone and youll kno what its like.
i kno it sounds too simple the spec ops build, but after you are faced against it youll see why its so cheap, too strong for too little, monarchy is probably most imba gov cuz its all rush builds that you can really defend against when playing as capi or faci.
Okay, BEFORE i read what your talking here i challange both of you and i know that both of you will fail if my lag allows me to micro and scouting missiles (O.O)
Eck i hate using spec ops builds but if ya want it ill show you how gay it is. if i see you fasty ill play a game with ya. same with you zeke, show you how gay spec ops is.
yall have to remeber that the spec ops is really mant to be a boost to a standard post/forge build rather then THE straergy. a missile snipeing out a few units then rushing is some hovers/glads is a usefull stratergy (more or less), its just that players have desided that haveing a spec ops build is what thay want to do, emergent gameplay. monarcy was only added after krin realised people where makeing pure spec ops builds.
the spec ops really is just a adition to the forge or post, far snipers and prides makeing sweet suport units but not very good stand alone units.