Hello. This is an RPG, based on Dean Koontz's Relentless; an RPG where you are hunted by an insane killer(blood and gore withheld in this game), with no help coming, and you must survive and even get rid of the killer in self defense. When(and if) this happens, I will rate your hunt. Now, here's your character sheet. You have 15 points to distribute among your attributes.
Name: Age: HP: 20/20 Strength: Agility: Charisma: Skills: Make two, and I'll approve them. Equipment: Say two that you would like, and I'll approve it.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water Friends: Joey, Tristan Morality: 15
Frig the po po. Shizz. Umm. Get the police officer to follow us. Just to show him this person is real. I will do anything to get him to come with us.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water Friends: Joey, Tristan Morality: 15
A policeman agrees to come with you just to verify that the person is real. Where will you go?
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside Friends: Regret, sorrow Morality: 0
Who gives a?
Everyone else is evacuated and I sacrifice human victims for god's sake, I think that's slightly worse than stealing a few firearms, dont you?
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside, 30-06 Stock Hunting Rifle Friends: Regret, sorrow Morality: -20(most of this is from the human sacrifices thing)
*shrug* Just wanted to check dude. Your Morality does affect your score, after all. You grab the nearest rifle off a shelf and are about to continue looting the store when you're seen(no, the place is not evacuated). The mall security starts coming after you. You run away, but bullets pepper the air around you. The mall cops shouldn't be that much of a problem, but they're driving you right towards the assailant. They don't seem to notice you're being shot at.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water Friends: Joey, Tristan Morality: 15
Backwards I guess. Search around, make some loud noises so he will know where we are. Keep doing that until he shows himself. And tell the cop to dress normal. Don't want to make him run away because of a cop uniform.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water Friends: Joey, Tristan Morality: 15
You go around making loud noises. The killer comes as expected. However, the officer that came with you is only able to fire a few half-blind shots off before he's shot cleanly through the skull and drops dead. You and your friends bolt off in different directions and dive into cover instinctually. But this time is different. You can see the killer...and the cop's body still has his pistol on it. You're not that far away from it...
Well, maybe the cult members believe that, but you're never going to obtain that power, kay? And *cough* use your updated sheet, Blacksoldier. Always copy the sheet I post in case I changed it.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water Friends: Joey, Tristan Morality: 15
Run as fast as hell and get the pistol. But use my stealth skill. And have one hand with the gun pointed at the person.
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside, 30-06 Stock Hunting Rifle Friends: Regret, sorrow Morality: -20
Control one of the Guards, and trick him into becoming a slave to me, then order him to climb over the second floor railing, and say that I'll make him jump if they don't let me go.
Plan B: Grab the nearest shopper and hold my knife to her throat, and threaten to slit it if they step out of line. then knock her unconcius and run and drag her out of there. then, when i'm away from the authorities, bring her back to conciusness and trick her into becoming my ally.
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water, .22 Service Revolver(Loaded) Friends: Joey, Tristan Morality: 15
(he knows where you are, your Stealth skill can't be used right now) You run as fast as you can, and thanks to your Agility you barely make it. You fire a few blind shots with your left hand, while fumbling to get the gun with your right. To your surprise, you hear a grunt of pain. Daring to look up for a second, you see the killer, rifle slung across his back, clutching a bloody shoulder and running away. You've injured him through luck and gained a temporary reprieve. What will you do?
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water, .22 Service Revolver(Loaded) Friends: Joey, Tristan Morality: 15
Fire more shots at him with both guns. And tell Tristan and Joey to do the same.
Blacksoldier, let me explain something to you. Your skill doesn't work like that. You don't control peoples' minds, you don't have any superpowers, you're a normal person. You trick them, lie to them, charm them into becoming your ally. They won't do anything that a normal human wouldn't, they're not under your command. And someone isn't going to become your ally after you've just put a knife to their throat and taken them hostage. Sam, I made a mistake; you now have 24 bullets instead of 30.
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside, 30-06 Stock Hunting Rifle Friends: Regret, sorrow Morality: -50
You take the nearest shopper hostage, and that gets the mall police off your case. You run out into the alley. You wake her up. Your attacker takes this opportunity to shoot at you. He misses, but your captive runs away when you're surprised. Now, the police are after you as well as the unknown assailant. What will you do?
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside, 30-06 Stock Hunting Rifle Friends: Regret, sorrow Morality: -50
Name: Sam Age: 24 HP: 20/20 Strength: 5 Agility: 6 Charisma: 4 Skills: Survivalist ( Can make use of nearly everything he finds) Stealth ( Can sneak around without making a sound) Equipment: Pistol w/ 30 ammo, Backpack /w bottled water, .22 Service Revolver(Loaded) Friends: Joey, Tristan Morality: 15
You turn to tell Joey to shoot at him as well(Tristan doesn't have a gun) but when you turn around the attacker is gone.
Name: Mourning Age: 14 HP: 20/20 Strength:7 Agility:6 Charisma:2 Skills: Control: Trick an NPC into becoming your ally. Dual weapon: can equip a short weapon and a small gun in each hand Equipment: Hunting Knife, 9mm Beretta with 1 30 round ammo clip inside, 30-06 Stock Hunting Rifle Friends: Regret, sorrow Morality: -50