ForumsGamescrush the castle 2

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CommanderDude7
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CommanderDude7
4,689 posts
Nomad

With only one day until it comes out who else is excited? I am giddy.

  • 71 Replies
JJ52
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JJ52
1,150 posts
Nomad

Ive been fiddling with the new level editor and like it a ton better, it will allow for much better castle designs since it lets you set angle, specific lenght and width, and even has more objects such as stairs and more designs than the basic walls and floors, again, this is a great game.

singid25
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singid25
1,262 posts
Nomad

Editing the length and width specifications on the code, you can make a piece a certain length beyond what is available on regular editing, bypassing the limit.

Gobbles
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Gobbles
18 posts
Nomad

so singid, if you're allowed to cheat, why cant we?

singid25
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singid25
1,262 posts
Nomad

?

Where did I say you couldn't?

JJ52
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JJ52
1,150 posts
Nomad

so singid, if you're allowed to cheat, why cant we?


Gobbles, all he is doing is editing the import/export code of the castle, everyone can do it. it lets you change its location on the x and y axis, length,width, and angle to whatever you want.

If you want to do this put one piece of wall on the ground. click the save option, export, then copy. Now click load, import, then paste the code into the box. Dont press import again yet!

You have to change certain numbers to change the different dimensions. Change the bold number to the desired number for it to be changed.

First look for this section in the code, it is where all of your editing will take place: ["biv,595,430,1,1,0"] (the biv part is just the type of wall/floor you are using and will change, dont worry about it|||if the code is to small for you to read you can always paste it in word, edit it there, copy it, and then paste it in the import box.)

X-axis location: ["biv,595,430,1,1,0"] this is how far left or right it is. The lower the number the farther left the piece is (can go into negatives)
Y-axis location: ["biv,595,430,1,1,0"] this is how high or low it is. The lower the number the higher the object is (can go into negatives)
Width: ["biv,595,430,1,1,0"] This is how thick it is
Length: ["biv,595,430,1,1,0"] This is how tall it is
Angle: ["biv,595,430,1,1,0"] This is its angle (can be edited without changing the code, Its easier to do without editing the code)

To make pieces fall from the sky make the Y-Axis location negative ("-" goes before the number, without quotes)

The last piece you added to the building area will be last ["biv,595,430,1,1,0"] part in the code before the end part.

If I forgot/got wrong or you dont understand ("I dont know how well Im explaining this) anything then please let me know and Ill tell you. Enjoy your new ability to make even more amazing castles.
singid25
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singid25
1,262 posts
Nomad

Thanks for explaining the block components more clearly.

daleksparta
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daleksparta
1,648 posts
Nomad

Black Hole is best wepaon in the whole game. And the most fun to use.

Orclegion
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Orclegion
30 posts
Nomad

awesome game

JJ52
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JJ52
1,150 posts
Nomad

note: editing on things like arches that dont normally have any size changes causes problems

cookiecrumbs
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cookiecrumbs
26 posts
Nomad

cant wait for number 3 =D

samdawghomie
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samdawghomie
3,550 posts
Peasant

Hah, I didn't know that was possible JJ. You know, as an off topic statement, I have been working on this

JJ52
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JJ52
1,150 posts
Nomad

Hah, I didn't know that was possible JJ. You know, as an off topic statement, I have been working on this


It took me a few minutes to find the code and figure out what number controlled what.

Just by quickly glancing at that site (I dont have that much time right now, a thunderstorm is rolling in quick so I should probably shut my comp down soon) I like what I saw, I just have 2 questions atm. 1) Does Joey Betz know about it? and 2) Do you want me to help with anything there. (walkthroughs on editing, reviws, pics of basic catapult/other trick designs, glitches that can be exploited, or how to make the building on the second one go a bit smoother.[when I first tried it took me awhile to make one castle, now Im making them much faster with a few tricks I figured out])
CourtJester
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CourtJester
6,158 posts
Peasant

I don't know about you but, I can't post a castle and while some can, you cannot play them. One thing I did notice was that it is possible to import your CTC1 castles into this game with a bit of trial and error and cut and paste or possibly by using excel. I did put in the shrinking castle but it was above ground zero and fell apart! And, as there were 257 elements, I didn't feel like editing it again.

The game really lags as I have noticed and that needs to be fixed!

Brbgn
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Brbgn
87 posts
Nomad

The game is even more epic than the 1st one! :O

MrTrogable
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MrTrogable
125 posts
Nomad

how do you get the black hole weapon? I've beat the game, and don't have it.

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