Melee units like Jedi knight, immune to ballistic damage(roman, glads, prides, also resist marines to some extent). It will move super fast and strike really hard but can't attack air units. Regen really fast, but have low hit points.
It has instead of 2 MGs now 2 Rocket Launchers, so that you can micro it well. They Have also 2 Rockets on back for air units, so that you can micro this attack too. They shall be able to encounter many units, but are weaker than saints.
Ya Krin really has to take out the glitches. As for hacking... A determined hacker can get through any defense Krin puts into the game. The only way to really be safe is to change the client server so that hacking the game would be illegal.
a mod groditsa at the bank (t3) would be nice, although maybe over powered with a monarc rush. mod grodits, about 45 inf, better dammage and health just like a mod phantom, but still only crhonite armour.
i dont think aliens would be a good idea tbh.
personel carrier would be nice, stores/spwns medics n marines or whateva.
i would like something that can be made from the main base, so nomatter what building u have, u can make them. idk what though.
Would love another infantry unit (for capitalists and/or communists). Something better than the marine (lol), and actually capable of being massed on a normal scale (not s-marine either)...snipers are a little of a niche unit--you can't just charge them in =/.
Of course, it'll need to not overlap with the roman...but as long as they aren't oneshot by a ctank and have the range to do stuff, I'm fine...
I'd also like upgrades...so you could say, give your marines explosive/incendiary/AP rounds, with special effects...stuff like that.
And this is just from a legacy person here--I'd like to see war sanctum's manpower bonus nerfed. Yes, nerfed, because before the war sanctum came out, you could either choose between triple armory for hover spamming, which gets you the most resources, or double armory/one hospital, which was a tradeoff--medics for some hovers. It gave a sort of balance, IMO. Now, war sanctum pwns the armory in all ways, except in versatility for resources...I'm just asking for the war sanctum to provide 3/5, like the hospital.
Aliens maybe? Colony is a futuristic space game right?
Good idea!
Stationary units that protect your base
Also very good!
I'd also like upgrades...so you could say, give your marines explosive/incendiary/AP rounds, with special effects...stuff like that.
Not very handy, because you'll have to upgrade everything if the enemy does, you'll have to click twice as much to upgrade and if you're very busy with upgrading, you forget fighting and if you begin fighting you can start upgrading again! So i think that's not a good idea to do in a game like colony.
i think they can add an air unit that flies in mid-air (between air and ground) and is capable of firing at air and ground units.