ForumsGamesWhat Kind Of Units Would You Like To See In The Next Colony Update

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gforce1969
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gforce1969
33 posts
Nomad

Aliens maybe? Colony is a futuristic space game right?

  • 64 Replies
locoace3
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locoace3
15,053 posts
Nomad

I'd like to see some form of melee that are cheap fast hit hard but have only have light armor

Kurohami
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Kurohami
91 posts
Peasant

@locoace3, I suggested that on page 2, but everyone ignored it.
It shouldn't be cheap though.

locoace3
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locoace3
15,053 posts
Nomad

that's not a suggestion that an invincible unit

Zeke50100
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Zeke50100
168 posts
Nomad

Melee units would get destroyed >.>

locoace3
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locoace3
15,053 posts
Nomad

they have armor too some degree their really just a distraction and cannon fodder

Kurohami
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Kurohami
91 posts
Peasant

It's not invincible, it's meant to get get rid of other infantries easily. Since it has low health and no range, it will get destroyed by roman and marines, making it immune to those attacks so it could get rid of marines and romans efficiently. A chronite tank would nearly one hit kill it, but it regenerates quite fast. So, against 1 tank, it could win with difficulty, against 2 it will die before it reaches the tank. It's quite fragile really, far from invincible.

locoace3
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locoace3
15,053 posts
Nomad

yeah that's almost invincible my suggestion is a cheap unit that you use as either a way to soften the others defenses or as a last defense resort

gforce1969
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gforce1969
33 posts
Nomad

uhhh.... wow i didn't think i wuld get this many posts...
You guys got some great ideas!

no0by
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no0by
1 posts
Nomad

-paratroopers: could drop behind enemy lines and be effective against snipers / medics

-devastator: slow expensive giant brute tank with big guns against ground and rockets against air and killing nearby (also friendly) troops when destroyed with its explosion.

MissileToTheFace
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MissileToTheFace
25 posts
Peasant

i know, a mod sphinx!
XD

ok but really, the base should be given a third weapon, a laser that "locks on" to a targit and slowly powers up to be very strong.
at first it would be weak, but soon it will far out damage a mod-spiders healing (the reson why i sujested it, it will stop power unit rushes, but be more or less useless in the later game)

some difrent marines or more marine abilits would be nice, i wouldent mind seeing a marine fire of a morter/grenade every once and a while.
think a slightly weaker form of there anti air rockets aimed at the ground i guess.

to add another start-craft idea, some from of unit that has to unpack to fire (sige tank? lolol. or if your an AoE fan, tebuchet? lolol) made to defend. hmm, as long as it would still easy eough to kill so that monarcs dont have an inf hog.

gforce1969
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gforce1969
33 posts
Nomad

ya i'd like more infantry too

LordCastle
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LordCastle
1 posts
Nomad

I would like a robot with big guns. The bigger the better >=D

TheAKGuy
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TheAKGuy
995 posts
Nomad

I would like to see a super healing unit. Like a super meditec in a kind of way. I would also like to see a kind of game type that only allows infantry.

CastleOnion
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CastleOnion
16 posts
Nomad

i would like to see a toxic unit that throws Toxic from his gun And i would like a Space Marine

AnbuHank
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AnbuHank
591 posts
Nomad

I'd like to see an air meditecs. It could look like a scout, and will be white and have that + thing on it.

Speed: Same as scout
Healing power: Same as ground meditec
Cost: 7 manpower or 20 influence for 3 air meditecs.

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