Seems interesting. The ideas seem good, but I'm not sure I can be of much help unless I know more about the engine and design. If you tell me that, I'd probably be able to give you more help. Whatever you do, I reccomend generating a bare-bones mock-up to test the system, perhaps make yourself a text-based version (I'm not sure whether we're talking about a flash game or a pencil-and-paper game, but it works either way) to establish what's unbalanced, useless, or overpowered.
This is definitely going to be pencil and paper.
The game design...like I said, this is still a work in progress. Obviously, this would be a turn-based RPG. There are two different types of abilities, "feats"(which constantly are in effect, just kind of like an always-activated boost), and "abilities"(which cost something and need to be used instead of being constantly active). In case you were wondering, I got the idea for that from Dark Alliance Baldur's Gate 2(and I also got the name for Weapons and Armor proficiency from that game. I mean, the effects are different, but I was looking for a name). The mechanic would also be like Dungeons and Dragons; you know, checking to see Bluffs, Lies, Charms, disease resistance, so on and so forth. Also from the DnD universe is the whole "Attributes" thing. What differs this from DnD is the fact that there are no dice and practically no luck is involved. Either the player makes a good choice or a bad choice, and they are punished or rewarded accordingly. The enemies will have a set amount of defenses and offenses, and the player's set of defenses and offenses will counter those or build up on them, if you get what I'm saying.
And I will definitely do a beta test, it's just that I don't have enough of the game to test yet!
Keep writing the good writ.
Thank you very much. I will take that under advisement xP.
shouldn't this be in forum gmaes?
Like I said, I'm not sure. This is obviously not a forum game, but I don't know if it fits in the AMW either. I think it could technically be called a work of art(right?) and all I'm doing is getting feedback to improve it. When(if)I post a beta, that will go in the Forum Games section for sure, and so will the completed game.
The game engine you're using could be helpful. The use of percentages for spot checks intrigues me; doesn't seem like a d20 or the like...
Like I said, I don't roll dice for this game(even though I'll admit, I do own a D20, D12, etc). It's not based on luck. I am going to make a set of weaknesses/strengths, defenses/offenses, etc for the enemies and the player will make their own set of w/s, d/o which will be used in battle against the enemy(or out of battle. That's the thing about this game, as long as the enemy isn't storyline-related the player can actually try to make them friends(Charm skill).
handling %'s is quite difficult X.X like '10% more chance to hit', unless you have a calculator or dice, gets very difficult to do if there is a lot of players. maybe something else instead???
Dude, I thought all computers came equipped with calculators.
Of course I'm going to be using a calculator. I'm called the Human
Dictionary at school. Someone
else is the Human Calculator. Sheesh, lol.
Call of Cthulu runs on a d% system, and it works well. However, it's not so focussed on variable difficulties, but rather on research and investigation. d20 systems are better for more combat-oriented systems. Mind you, you can keep what you have right now: to convert from d% to d20, you can divide by five, and that will work for most things.
Aha, Lovecraft.
I don't want to switch to D20 though, that's the thing. No dice-rolling involved. See what I've said before about the system.
And despite what you may think, this is not a combat-oriented game entirely. I am considering having an entirely different game mechanic just for the combat/out of combat thing because really, they are going to be very different. And I plan to make this a little more...exclusive, really. This will not be a walk-in type of RPG. Not many players will be admitted.
It seems to me this doesn't really sound like an apocalypse RPG, more like an army RPG, considering the classes sound like they would be doing stuff related to Black and Special ops.
That's the thing, Sloth. This is just one of the classes(and subsequent subclasses) you can access in the game. It's the first one I've completed. At the moment, I'm working on a Doctor class, but I also plan to have Athlete, Mechanic, Politician(possible, but I'm not sure), Firefighter(again, just a possibility), Convict, and Lifeguard(again, just a possiblity). So, really, the Soldier class is going to be the "D/O" backbone of the team(and believe me, in this game, you
need to form teams), while the Doctor is going to be healing and buffing, the Mechanic is going to be like, a weapons supplier(yes, you heard that right, the Mechanic can actually create custom weapons and armor later in the game).
But anyway, thank you all for your help, it is highly appreciated. =D