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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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spikkle
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spikkle
212 posts
Nomad

So are the traps overkill or just plain cruel?


Yes.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, between the two of us, Traps won't be a problem.

spikkle
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spikkle
212 posts
Nomad

He's playing a Dwarf Thurvast.


----------The Basics----------
Name: Durgen Chiselbrand
Player: Spikkle
Age: 45
Sex: M
Looks: 4'6", interlocking square tattoos on each set of knuckles, red hair and an enormous red moustache. No beard (le gasp!).
Race: Dwarf
Class: Fighter.
Level: 13
Level Equivalency: 13
Alignment: CN
Deity: Kord
Hit Points: 124 (assuming fixed HP gain). Knowing how this goes our DM likely has a different number altogether, if so, I'll take that.
------Attributes----------
Str: 18 (+4 from m.items, 22)
Dex: 14
Con: 16 (inc. +2 racial, +2 mitems)
Int: 13
Wis: 11
Cha: 8 (inc. -2 racial)
Fort Save: +12
Ref Save: +6
Will Save: +4
Attack Bonus: +19 melee, +16 ranged
Damage Bonus: +6 melee, +2 ranged
Base Attack Bonus: +13/+8/+3
AC:22 = 10+2[dex]+7[bplate]+3[shield]
---------------------Equipment------------------------------------
Armor: +2 Breastplate of Death Ward (9.2k)
Shield: +1 Animated Spiked Heavy Steel Shield (9k)
Weapon: +1 Greataxe (8k), Adamantite Heavy Pick (3k), Sling and bullets (a few gp)
Miscellaneous: belt of str+4 (16k), cloak of resistance+3 (9k), Vest of Con +2 (4k), a ten-foot pole, all the usual travel gear.
GP: Basically none.
-------Feats/Spells/Skills/Etc.------------
Feats: Dodge, Combat Expertise, Cleave, Improved Bull Rush, Power Attack.
Class (Ft) Feats: Improved Trip, Dungeon Crasher (counts as two feats), Shock Trooper, Improved Shield Bash, Shield Charge, Shield Slam.
Skills: Climb, Jump, Knowledge (Dungeoneering) - 16 ranks each.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

My Barbarian that killed the possessed Cleric and started quoting the Bible book he was named after.
Oh alright.
So are the traps overkill or just plain cruel?
Oh thanks for reminding me, I need to get Grimtooth's book.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

[quote]So are the traps overkill or just plain cruel?


Yes.[/quote]
Hahahahahaha.

all the usual travel gear.

Could you expand on this please?
spikkle
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spikkle
212 posts
Nomad

Noobs, between the two of us, Traps won't be a problem.


I can always act as a corpse, as well. Dungeoncrasher helps with that, it's not much but it'll do. I picked up a sling too because, chucking rocks at every little corner of the room ftw.

And adamantite because lol, walls, what walls?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I can always act as a corpse, as well. Dungeoncrasher helps with that, it's not much but it'll do. I picked up a sling too because, chucking rocks at every little corner of the room ftw.

And adamantite because lol, walls, what walls?
Don't forget about the wall of dead bards.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Don't forget about the wall of dead bards.

Total waffle.
spikkle
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spikkle
212 posts
Nomad

Could you expand on this please?


Rations, bedrolls, knapsack, three torches, flint+steel. Oh, and some basic clothes.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, we're 13?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Total waffle.
Thank you.
But on a more serious note if I do play a dread necromancer can I have a magic sack full of dead bards?
spikkle
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spikkle
212 posts
Nomad

If a DM offers 12 or 13, I'm going to pick 13.

Not 10 >.>

spikkle
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spikkle
212 posts
Nomad

magic sack full of dead bards?


This should be in the DMG.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

can I have a magic sack full of dead bards?

...If you want to, but it'll weigh a ton.

Rations, bedrolls, knapsack, three torches, flint+steel. Oh, and some basic clothes.

No rope?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If a DM offers 12 or 13, I'm going to pick 13.

Not 10 >.>
I had a premaid level 10 character that was alright.
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