ForumsGamesColony 2 ideas

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GodOfWar35
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GodOfWar35
189 posts
Blacksmith

It seems all of you prefer Sonny 3 or other games like Armor Mayhem, Raze, Kingdom Rush, Sinjid,....I don't see any topics say about colony 2 ideas, as it's a long time ? :-/
Well...if there were...pls show me that topic or "else" post some cool ideas here...
The first thing is Anti-Hacking

  • 96 Replies
massmurrder
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massmurrder
143 posts
Nomad

And really really to be honest GodOfWar35
is being full of ideas i mean truly he does.

chessmaster102
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chessmaster102
656 posts
Peasant

Can we all agree on this:

Things that need to be fixed

1. Groditz (Buff)
2. Monarchy (Nerf)
3. Communism (Buff)
4. Scout (Nerf)
5. Gladiator (Buff)

That is what I'm going to put out there. I dont really care how they get buffed/nerfed just as long as they do. It would make the game a lot more even.

RUMMAKER
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RUMMAKER
44 posts
Peasant

I agree on all of these except the scout nerf. Also Romans should cost 4 energy instead of 5.

stinkyjim
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stinkyjim
470 posts
Shepherd

Why nerf scouts? If anything, make them cost more and make them a bit stronger. Right now they're the weakest units in the game.

massmurrder
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massmurrder
143 posts
Nomad

ahh grods buff NOOOO
gladiators buff? NOOOO
lol Cominsum? thats commiunst hmm make it more better that will be good if you kill enemy you get energy
o_0
Communist only gets money and manpower and infulnce no energy at all lol

massmurrder
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massmurrder
143 posts
Nomad

ok can i say that if we made marines on tier 3 of the Aresnal like
Terminator? :P
tier 2
umm S-marines? :P

massmurrder
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massmurrder
143 posts
Nomad

how about Groditz on tier 3
like:Extreme Groditz-SC43
and tanks tier 2
Tank-46(which is the buffed thing on it is speed)
scouts tier 2
like:
Scout-Shower
more faster and more health and the weapons are bit more tougher
tier 3
STCI
well the weapons are small missles but doesnt explode anything just 40 damage to choronits and 20 on these romans,glads,prides
30 damage on Bq's
romans tier 2
Roman-X1 more damagebut less fire speed and more range
tier 3
619!!!!
no forget 619 its just a joke
romans tier 3
more range and more health small increase to damage
and heres a new unit for
Special Operations
Assasin-15
like snipers but with Special armor and health is 650

massmurrder
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massmurrder
143 posts
Nomad

Krin will be cool after he is done from cancer
these things i said and everyone said might come on ther other version of colony maybe
and increase 1 more building pad please!!!

massmurrder
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massmurrder
143 posts
Nomad

and RUMMAKER and L0rdDrag0
definitly prides are stronger then that roman
and Earth Terminators are stronger than S-marines maybe
xD

massmurrder
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massmurrder
143 posts
Nomad

how about
Sakata MK-II
tier 3
Sakata Y4-III(more range and more health)

L0rdDrag0
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L0rdDrag0
280 posts
Peasant

You have alot of suggestions and most i agree with but that would be ALOT of different kinds of sakatas if we put i that many more!

Just sayin!

zombinator2000
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zombinator2000
34 posts
Shepherd

1. Groditz (Buff)
2. Monarchy (Nerf)
3. Communism (Buff)
4. Scout (Nerf)
5. Gladiator (Buff)


Groditz? Buff? Forgive me for speaking against the opinion of much of the community, but I think they are fine as it is. They are the medium multitasker unit that can be the first(or close to it) to deal damage on a head to head engagement. Alone they don't deal much, but in numbers they can destroy quite a few attackers before the onslaught of tanks and stuff begins(on safe skies, they don't do well vs. missiles and queens). They are excellent support units, and with a sphinx shield, extra hoversplash, spec ops(medics plus ranged fire, and the beefed up marines aren't too shabby either in nonmissile environments), and a little bit of airsupport(very little) they wipe off the opposition in the long term and prevent them from escaping if the first strike fails.(As I said, they are support units and not to be the only units used...)
A monarchy nerf? What is there to nerf? It creates only 3 of each resource(2 of pop), in that way it's one of the weakest. If you give it more of each, it'll dominate, if you give it less, it'll become too weak to function short term and only mediocre in the long run.)
I can't speak for communism, as I haven't played it much at all.
Scouts do seem a bit expensive for their effectiveness, but if you get them in swarms...
then again a couple sakatas could take down such an expensive swarm, couldn't they. Yeah, maybe a very slight buff(or at least a building speed boost) may be in order.
Gladiator buff? NO! Maybe a production speed boost, but that's it! They already are ****** without a buff, they can pretty much beat anything in the game one on one(got to test that). One of these with spec ops swarm and some air support, and if you have an ally godritz support(lol, go troll me) and you can send any equal sized enemy flying sky high.
zombinator2000
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zombinator2000
34 posts
Shepherd

Oh, I forgot. We got anti-hadron weapons, so let's have some units with hadron armor!

A couple ideas...

Buildings:
TIER 1Airport-Opens up new, cheaper strike options
-Silverbug:A fighter that looks like a UFO, it's too fast to be hit by sakata weapons. Has a minigun that can destroy enemy light units or an unlucky bomber that the enemy deployed at the wrong time. Also has a more effective positron bomb.
-Kestrel:Attack fighter that only hits ground units. Uses four single-target titanium missiles plus duel miniguns.
TIER 2 Hangar
-Warhorse:Light bomber that attacks with 4 hadron bombs and a rocketpod slung underneath, which is similar to the Black Queen's antiair one, but it hits at a faster rate and is considerably weaker(still effective at heavy units)
-Hellfalcon:Heavy stealth carpet bomber with loads of weak bombs that are extremely powerful when all are used. Expensive and requires armory.
TIER 3 Secret Hangar
I have no idea for this, other than a flying destroyer... but that would be extremely OP.

Also, there needs to be a way to buy more grid spaces. Maybe a real-estate office to unlock grid spaces with each upgrade(not stacking) or making buying grids cheaper.

And infantry fighting vehicles
And Armored Personell Carriers.
Maybe Artillery
Definately AT vehicles.
More Meches!
Burrowing tanks?
A vehicle that can fly or fall back to earth.
FLAMETHROWER!(Or a napalm missile, lol)
Plasma thrower?
New types of armor.
New types of weapons.
Secondary weapons for units, MGs for tanks, plasma MGs for heavy tanks, rockets, possibly for godritzes, or a new type of mech completely. Grenades would be beast for marines(that could put them on a more even footing with a swarm of A-25s.)

RUMMAKER
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RUMMAKER
44 posts
Peasant

Holy **** massmurder took up an entire page xD

KK so zombie, the grodz SOUND fine but it's not, in a game where the players are at least semi pro the grodz has no role is too expensive and take too long to tech too; the reason I say the grodz have no role is because tanks does a better job against ground then grodz and marine meds does a better job at countering air then grodz.

Scouts are NOT OP, they are very balanced and should not be changed.

When we say monarchy nerf we mean nerf influence units not monarchy itsself, If you think monarchy is not OP you obviously have not played anyone decent of course monarchy can be Beaten but the skills required to defeat a monarchy vs the skills required to play monarchy is a complete joke.

I agree with ur suggestions, we need more buildings and more building squares (only if we get more buildings though) but I do not agree on the third building being air units, that sounds too much like the forge we need something that stands out like a recycling facility which produces CHEAP units and old versions of machines ( eg. A-05 prototype) and the high the tier for it the more Intresting units we get (units from this building is good at something but has glaring weaknesses as well this is to fit into the lore that this building produces prototype units)

Infantry fighting vehicle is the tank -_-

Now if my recycling facility idea gets implemented I think the outpost needs to have the grodz buffed because grodz is a general purpose unit and it should be iconic to the post like the scout is to the forge and how units from the recycling facility is really good at something but all have a really bad weakness (ie. sorta like the sphinx)

RUMMAKER
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RUMMAKER
44 posts
Peasant

Forgot to say: gladiators die so fast to hover tanks its not even funny,
Forge teir 2 should be cheaper to tech too 60$ is almost a ops no one is going to tech to teir 2 in a 1v1. Forge teir 3 also needs to be improved. When you compare forge teir 3 vs post teir 3 post will always win because---> bq > everything and hover tanks kills everything which can damage the black queen.

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