The person who wrote the long thing last page said something about a new cod every year, and how SS took 5. well about that, isnt that the rate that they have been pushing out a new DS?
Well hello there, my name is ChillzMaster, or as I preferred to be called, The Chillz Master, Armorgames.com's Friendly Neighborhood Satanist Game Sage.
You also mentioned something about you being the only person who speaks out
against Nintendo. You'll notice that my post was quite ambiguous about the subject of Nintendo's quality. Oh, and in response to your DS point;
DS - 2004
DS Lite - 2006
DSi - 2009
3DS - 2011
So yea, a lot of models, but not 1 per year. It's kinda like Capcom and their fighting games, just a newer and cheaper model every 20 odd months.
They almost prove that, people like ssbb, it doesnt use its motion control. the only good games that do sure as hell dont use any thing more than motion controls
SSBB I believe is preferably played with a GameCube controller actually. You missed a huge opportunity there. Oh, and the five best games for Wii, Super Mario Galaxy, MadWorld, Red Steel 2, TLOZ: Twilight Princess, and TLOZ: Skyward Sword, are all pretty heavy with their motion controls. This proves that when motion controls are fine-tuned and used to a proper means, they can create absolutely incredible experiences.
I mean, Skyrim is an absolute juggernaut when it comes to games this year, squashing everything it comes across, from Portal 2 to Uncharted 3 to Crysis 2 to Deus Ex, but not Skyward Sword, a "motion-control" game. This motion control game is the only thing that stands a chance at grabbing GOTY awards out from under Skyrim's feet, something no other game released this year can attest to.
gun for this game, pad for this, wheel for that
You obviously haven't been around with Nintendo for too long then. Watch
this and you'll start to understand the... "innovative" history of Nintendo hardware.
The problem isnt the quality but rather the pain you have to get to the quality in the wiis case
Out of the best games for Wii, only Red Steel 2 and Skyward Sword require that new "Wii Motion +" add-on from 2009, everything else just needs a Wii-mote and a Nunchuck. All the other extra crap is just crazy marketing ploys, you don't ACTUALLY need them to have a good time. That is indeed another little evil note on Nintendo's part (SENSE THE AMBIGUITY!)
My ps3 just seems to offer more adversity in its games, and instead of ranting on ill wait for others.
Again, this goes back to the 3rd party support I discussed in my original post, the more developers you have sticking their hands into a console, the more ideas you'll get. The PS3 has Uncharted, Infamous, two flavors of Halo-wannabe, LittleBigPlanet, Assassin's Creed, Dead Space, DC Universe Online, R.U.S.E., and that's just scratching the surface. All are developed by different teams, with different ideas and innovative strategies.
Nowadays, just as one company, Nintendo does a great job at diversifying what they do. They have an FPS (Metroid), a 3rd-person Action-Adventure (Zelda), a Final Fantasy-esque party-building RPG (Pokemon), a few flavors of platformers with different unique twists (Kirby, DK, Mario), and a fighting game crossover a la Marvel v Capcom (Super Smash Bros.). As one dev, this is some extreme talent, but it just can't match up to the legions of Bioware's, Bethesda's, and Blizzard's out there.
-Chillz