ForumsGamesColony Tips & Tricks

38 4910
L0rdDrag0
offline
L0rdDrag0
280 posts
Peasant

Heya guys!

I wanted to make this thread because i know that many of the Colony players out there would like some help with their game!( Me included)

So i would like it if some noobs would give their problems and some pros could help them out!

  • 38 Replies
L0rdDrag0
offline
L0rdDrag0
280 posts
Peasant

Thank you guys so much for all of this i do have one more request though...

Ive created a build that has quite a few weaknesses and i would like to perfect it. So here it is:

Monarchy
Bank
Hosp
War sanctum/Outpost ( Outpost if your opponent rush War sanctum Saint if they tech)
Spec ops

Well thats all i have i hope you can help me out with this strat as i believe it has potential.

- Drag0

trying
offline
trying
468 posts
Bard

sigh all my builds are being figured out and copied

massmurrder
offline
massmurrder
143 posts
Nomad

no maybe not trying maybe its figured out before and they left it for dust and now they are using it
maybe.

massmurrder
offline
massmurrder
143 posts
Nomad

or maybe the noobs got used to it

L0rdDrag0
offline
L0rdDrag0
280 posts
Peasant

or maybe tryings right.

SoymasterYos
offline
SoymasterYos
971 posts
Nomad

My builds are still not mentioned.

chessmaster102
offline
chessmaster102
656 posts
Peasant

If you want a fun build that requires a lot of skill to pull off nowadays do my build...

0. Be Capitalist
1. Build a Bank
2. Build an Armory
3. Build a Generator
4. Build an Outpost
5. Upgrade Outpost
6. Upgrade Barracks
7. Make a Queen

This requires a lot of macro skill and knowledge of the game so I suggest not using this if you're just beginning but it is good to know what the main builds used to be before stuff like tdh build ruined the game :P This was one of the most common builds for back then.

RUMMAKER
offline
RUMMAKER
44 posts
Peasant

chess better to be fasci for that. and i think this is better
fasci
bank
arm
post
hospital
-------
continual to tech while making units so u don't die -_-

SoymasterYos
offline
SoymasterYos
971 posts
Nomad

Here is a fun build of mine that I like to use in 2v2:

Fascists (2:10)

Bank
Bank
Bank
Treasury
Treasury
Treasury
Special Operations


I make the three Banks first because they produce faster than a Treasury.

If you do the following you will finish the build 5 seconds later:

Fascist (2:15)

Bank
Treasury
Bank
Treasury
Bank
Treasury
Special Operations

But both builds allow you to fire a missile every 20 seconds. Also, you can make a pride every 100 seconds or Far Sniper/Special Forces every 90 seconds. In order for this build to work you need to have a partner that can play defensive.

Lifemaster
offline
Lifemaster
186 posts
Shepherd

If you want a fun build that requires a lot of skill to pull off nowadays do my build...

0. Be Capitalist
1. Build a Bank
2. Build an Armory
3. Build a Generator
4. Build an Outpost
5. Upgrade Outpost
6. Upgrade Barracks
7. Make a Queen

This requires a lot of macro skill and knowledge of the game so I suggest not using this if you're just beginning but it is good to know what the main builds used to be before stuff like tdh build ruined the game :P This was one of the most common builds for back then.


It's true, this was the best 1v1 strategy back in the day. It beat fascist BQ rush as well. It could even beat fascist forge if played right which is scary. For forge to beat it at the time you'd have to delay the BQ by roman spamming a bit, forcing tanks, then get out 1 a-a sakata and 2 phantoms and then another a-a sakata positioned a little further than pinning range. Anyhow, it was a silly 1v1 strategy and I'm glad colony has moved on past it. It became a bq vs bq fight most of the time, and it was up to the micro, which I loved, but the strat was lame.
SoymasterYos
offline
SoymasterYos
971 posts
Nomad

It was a strong strategy, it was the only thing that could match my dual-build. I wish it would go back to those types of games because the game was balanced more than it is now.

Lifemaster
offline
Lifemaster
186 posts
Shepherd

I make the three Banks first because they produce faster than a Treasury.


That's not the main reason why building 2 banks is better than 1 bank upgraded to an armory.

The reason is that while you build a second bank, your first bank continues to collect resources. When you upgrade the treasury, yeah it takes a lil longer, but more importantly it's sitting there idle as far as resource production.

Also, why not just go capi and do 2 treasuries 1 solar grid spec ops for missiles? You produce more resources by far. Build time to get 2 treasuries 1 solar grid and finish making the spec ops is 2:14, and I wouldn't recommend getting the solar grid first, I'd get bank bank treasury treasury generator spec ops and then upgrade the gen when you have the time/field advantage. Anyhow, I tested your bank bank bank treas treas treas spec ops as fascist and it's 2:12. Capi can fire a missile once every 10 secs about. Capi's better for missiles. Although the discussion is pointless cuz if you use missiles as a strat you're fvcking bad.
Lifemaster
offline
Lifemaster
186 posts
Shepherd

That's not the main reason why building 2 banks is better than 1 bank upgraded to an armory.

Treasury*
Tobisper
offline
Tobisper
407 posts
Nomad

Just ask my friend Daleks he is quite helpful in tips for Colony and SSL

aidan166
offline
aidan166
17 posts
Nomad

I love Colony <3

Showing 16-30 of 38