as you can still find tons of excellent 2D indie titles (and all sorts of other styles) out there
Depends how far back you want to go. A simple game like I Wanna Be The Guy is very retro-style in that you die. . . and die. . . and die, in order to finally complete the pretty simple mission.
NSFW but
MaximusBlack's raging of the game illustrates the (honestly unfair) of previous games that would be featured in the Arcades. Difficult, so they'd eat your money.
That being said, I can't think of many 2D Titles that are shallow in any sense.
Frozen Synapse is very intricate, although the base mechanics are very simple (so that counts), whilst Trine 2 is certainly far more complex being as it hinges on 3 people. Although, it is just three characters being used and they're all kind of basic in terms of what they can do. . . I'd say due to the variety in how you can / need to use them and etc it's complex, though. On base mechanics? Not so much.
strategy games are much deeper than before,
The first recognizable Real Time Strategies -- Age of Empires, Starcraft 1 and Red Alert, were very different. Whilst I perceive Age of Empires as the least unique due to most units being the same for each civilization and etc, I must really give props to the common formula that Red Alert has shown for each faction being significantly different.
However I see it as unparalelled to the depth for Starcraft 1 and its expansion: Brood War.
Why?
Because only now, has it as an eSport been effectively dismantled. That means it's been running previously for what? 12 to 13 years?
You could also track back to Warcraft 3 being played professionally, which is a more recent RTS given how rare they are nowadays (sure now we have Starcraft II and Command and Conquer: Generals 2 coming out next year, but that barely relates to Age of Empires / Mythology, Red Alert, Act of War, etc. and this is because FPSs have taken the crown. . . for now).
With that being said, it's more in the mid point. Warcraft 1 and 2 back in the day could also be added to that list.
online gaming takes precedence over local multiplay now,
Kind of. Online gaming is much more convenient and can span a much larger amount of players. Just take any MMO - like the coming-soon Planetside 2, an MMOFPS thats features RELY on having hundreds of players, which you couldn't practically do in a Local Area Network.
With that being said, for connection purposes (and having a union with fellow nerds to rejoice in the game of Starcraft II, and possibly to
sing this) a professional game between professional players you can quite commonly see being done in a LAN. Just take MLG, where you had a host,
Clutch, a crowd as you could see,
casters (that link is to MLG's site, not YouTube like the rest) and a
live stream (Link to Twitch.tv) so you could watch live, should the case be that you couldn't be witness to the amount of awesome with your own eyes.
Although I totally understand the idea of having LANs with friends, even dial-up networking and LAN Parties if you were that nerdy.
Which, by the way, "nerd" I haven't intended to be an insult the two times (now three) I've used it.
Blizzard remade the biggest e-sport in the world...
Small changes in the game (even though there were substantial) would have dramatic effects on the metagame. They hit the nostalgia with a new look and style, with brilliance thus far. Although, it is a trilogy of Starcraft II: Wings of Liberty and two expansions (
Heart of the Swarm and
Legacy of the Void as first and second respectively) which will change it even further. I'm sure they will be balancing both Wings of Liberty and its coming expansion when it is out, if it is stuck with (which I imagine it will be, for a while).
You might as well ask if the world has gotten better or worse. It's just as impossible to answer.
There are two things you can definitely sign off with though. The first of it (it growing and being of larger variety) you hit. The second is that there is something that extends to the games but not necessarily their quality. I'm talking about the business models companies have developed.
Which, for the consumer, I can safely say is becoming worse on a financial basis. Although, if you could argue that the quality has increased (which, especially in terms of CoD, I couldn't really vouch for) then you could put forward that it is worth it.
- H