since i was mentioned:
[quote=Jeff]I want to thank guesty9999 for this.[/quote]
ide rather like to clear up any missunderstandings. first off, those arent stand-alone strategies, but certain tactics to be used in certain situations.
so, lets see:
1) instant k.o. also known as rushing romans
that is useful in alot of situations, such as when playing as fasc (and sometimes mon or cap, or even commie), and wishing to end the game before the enemy can out-build u.
2) pinning so enemy will beg you to kill him[/qoute]
that is not so much a tactic in pro games, as it is the ressult of the battle for the middle. that is, after one person already practicly lost, then they get pinned and officialy killed. in other words: if u get solidly pinned, you've pretty much lost....
also, i dont think its meen/sadistic to pin. it IS aggresive, but when i play, it isnt that i enjoy watching the other preson struggle. in fact, by the time i pin someone, i am either dissapointed they didnt put up a fight, or i've already won the battle.
[quote]3) influence for fast saints
that was most probably jeff watching me playing cap in a 1v1. however, saints arent the only thing you can get, and are only one option to be used when u deem it proper and fitting. influence units are a useful trick u can keep up your sleeve, as often the units u can get with inf can be used to play different roles than the units u can get normaly, and therefore allow uto cover each units weaknesses with another unit. examples can be provided from almost any succsesful pro (1v1) build:
infinite tank spam supported with a saint
a pride picking marines at range to cover scouts form those marines
etc...
influence itself is a very neat mechanic, which i belive to be an important part in keeping this game active and interesting. rewarding players for bold playstyle and encouraging active and aggresive tactics meens the game isnt stale and boring, as im sure most pros would agree.
basicly, the game was made to reward aggresive playstyles and make the game active.
a great summing up of the mindset of the player can be found here:
http:/community/thread/6906633/colony-strategy/page/24look for DracoTheDragon's post, somewhere neer the botom. its long, and u cant really miss it.
so... yeah.... first time BB coding, and i hope it doesnt get all messed up....
anyway.... good luck, and have fun in your future games