It's so sad that you guys are trying to hack into gemcraft... if you try long enough, you will beat it. Where is the challenge and fun if you use cheats?
http://www.youtube.com/watch?v=0asuSblb15Y this is a youtube link for all the ppl that want to cheat. you happy? lol....oh and Trayzrulz, cheating in some games is fun too.yeh there is no challenge anymore but still it's fun
Has anyone tested if a dual gem combines gem skills? What I mean is does a dual red/blue create a splashing slow? I know that this may seem like a silly idea since you don't need dual gems but for a brief period of time, but I think this may be a way to get higher scores where no other way is known, especially if I'm right on the fact that killing an enemy with a high amount of enemies on the field gives you more points.
Duh! With all respect, it is in the strategy guide. You can combine gems and each power is reduced to 70% if you combine 3 gems, the power is further reduced to 60% and the 4th and further color powers are lost.
I have found only two reasons to combine gems.
1. When I have a bunch of middle and smaller-high-grade gems and I need something with more hit points.
2. When I'm trying to build a really big-ass mean old gem of class 12 or above.
What you need to be very careful is to never combine gems that are of a different class. If you combine two class 5 gems, you will immediately have a class 6 gem. if you combine a class 5 gem and two class 4 gems, you will not have a class 6 gem.
In the strategy guide it says: [quote="GC Strategy Guide"] Splash damage doesn't stack up with other bonuses. If a shot hits a monster and it has splash damage in addition to other bonuses, only the monster being hit suffers from the additional gem bonuses. Those monsters in a distance, hit because of the splash bonus, are hit by the raw damage of the gem, fading out with distance.[/quote]
So please, can someone get a mod in here to close this thread, since it doesn't seem to be dying, and so many people are trying to get help on beating the game, turning it into a Strategy Guide, which has its own area.
Red gems have a splash effect, where a number of creeps in a hit radius gets damaged.
Lime gems have a chain hit effect, where a number of creeps are hit also.
What the above is saying is, for instance, if you combine an orange and a lime gem, then the steal mana effect of the orange gem is not carried into every creep hit in the chain hit of the lime gem.
The orange/lime gem can thus either hit the first creep and get the steal mana effect (at 70%) or it can hit additional creeps (at 70% of the original odds).
Not sure why you want the thread closed, the discussion is useful.
Doesn't belong here. It can be discussed (by people who know this better than I do) in the Game Walkthrough section. I don't think the thread is wrong, it's just turned into something it isn't supposed to be. As long as we don't start asking for/giving advise/help, i don't care if this exists.
What you need to be very careful is to never combine gems that are of a different class. If you combine two class 5 gems, you will immediately have a class 6 gem. if you combine a class 5 gem and two class 4 gems, you will not have a class 6 gem.
Oh, how wrong you are on never combining for gems of different grades. If you combine a high grade gem with a lower grade gem, (I mean dragging the higher grade gem), the stats will still increase, for everything. It's best to combine them with grade 1 gems this way, because the stat increase difference is negligible between all the grades. This would allow you to get a grade 3 with the stats of a grade 6, for example, or even better.
Banishment is the price of manna you have to pay to allow the creep to go through your wizard tower and go back to the start. It doesn't actually make the creep disappear for good or anything like that.